There is a community-created API called "Map-Lock" that can lock any element in-place, on any layer. Using the API is a Pro subscriber perk. API wiki docs, <a href="https://wiki.roll20.net/API:Introduction" rel="nofollow">https://wiki.roll20.net/API:Introduction</a> API Script "Map-Lock", <a href="https://wiki.roll20.net/Script:Map_Lock" rel="nofollow">https://wiki.roll20.net/Script:Map_Lock</a> I've used this API script before myself, and I see how it could work for your purposes. Once your game has Map-Lock API installed, you just type !map-lock lock in the chatroom with that token selected, and it becomes locked in place (and your other units can move over/under it). Since you would be doing it frequently for your purposes, you can create a macro-button that makes the !map-lock lock into a single button-click on your quick bar. Once that's set up you would just click the X token, and click your map-lock quickbar button. For a non-API way.. you could create the "X" in a different way, not a Token status x, and continue your idea to move it to Map layer. 2 ideas are: Use the Roll20 Drawing Tool and draw the X, (draw it once and copy-paste more X's), and this X can be moved to Map/Background layer and remains visible. Wiki Docs: <a href="https://wiki.roll20.net/Drawing_Tools" rel="nofollow">https://wiki.roll20.net/Drawing_Tools</a> Or obtain or create an "X" token with transparency, and possibly group it with the X'd-out token underneath, and move the Group to the Map layer.