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5e one shot on Nov 5th @ 7:30pm EST

Alrighty so as the title suggests I am going to be running a one shot game on the 4th. So let us get to the meat and potatoes of the post aka the game info! Who am I: Just a guy looking to play some D&D with folks. While not new to the concept of being a DM or 5 th edition, I have not run many games of it yet so the rules will be loose at some points. How to apply: So if you are interested in playing in this game then simply post on this thread or send me a PM with some information on who you are and what kind of character you would want to play. For the stuff on you just a little info on how long you've been playing, experience with 5e, why you enjoy the game and anything else you feel like putting down. For the character idea be as brief or as detailed as you want. Though the better picture I have of the character concept obviously the better. Theme of game: Intrigue, horror and comedy will be some of the most pronounced themes of the game. This game also mixes the openness of a sandbox game with overarching plots. That means that players can explore the world at their leisure but also that events continue to unfold even if they aren't present. World Concept: The world of Noryjin is a dark one, ripe with classic tones found in the more traditional gothic/horror genres. With the end of the great conflict that lasted 60 years and engulfed the majority of the land, restless spirits and scornful souls wander freely. Necromancers and undead creatures see a rise in their populace while men and women breed for war must find purpose in peace. Time Frame: I'm hoping/planning to have this game done in 4-5 hours. Character Creation Starting Level: We are going to be starting out at fourth level. Ability Scores: While I am a fan of rolling for scores seeing as this is a one shot we will use 16,15,14,12,10,10. Races: This game will feature the races found in the PHB with the exception of the Drow/Dark Elf subrace but will also include the Aasimar, Eladrin, Goliath, and Warforged. It should be noted here that I have given each of the races of Noryjin have slightly different takes on them so keep that in mind. Alignment: Given the horror/dark theme of the game I want characters to be of the good variety. While they do not have to be bastions of truth and justice, they certainly have to want to actively do good. I've grown tired of games where the characters motivations come down to what kind of reward they get. I'd like to change it up. I am however always open to interesting concepts so if you have one that you think would work please let me know. But PLEASE READ that if you bother with a CHAOTIC NEUTRAL character I will automatically cut you from the list of potential players. That is the worst alignment ever and is just an excuse for people to be dicks, don't be a dick. Backgrounds: I am very flexible in this regard. While I enjoy the ones that the book uses and actively support people in picking them I also have no qualms creating something with the player that fits their character. Now this is not an invite for people to try and hand pick the best traits for their character. If one of the pregen concepts works then I will tell you to pick that one. Starting Gold/Equipment: The players will have 350 gold to purchase their starting equipment. They do not gain the gear from their class or background, ALL of it is to be purchased with the 350 gp. House Rules/Additional Game Mechanics In this game we will be using some of the additional game mechanics featured in the PHB and DMG as well as some of my own house rules. Insanity: Seeing as we are using the Sanity trait we will also be using the rules for temporary/long term sanity. Some psychic spells will also now require a Sanity Saving Throw in replace of their normal ones. Hero Points (pg 264 DMG): The characters will receive 1 Hero Point that will be used in the same fashion as listed in the DMG. Once spent the Hero point returns when they level up OR after they perform some task worthy of the fates rewarding them (ie. DM discretion). Healer's Kit Dependency (pg. 266 DMG) Explosives/Gunpowder (pg. 267 DMG): This world will feature gunpowder for cannons and explosives as well. There are NO guns, pistols, muskets, or any other hand held firearms...nor do I plan for there to be. Climb onto a bigger creature (pg. 271 DMG) Disarm (pg. 271 DMG) Overrun (pg. 272 DMG) Shove Aside (pg. 272 DMG) Tumble (pg. 272 DMG): If the acrobatics roll fails the hostile creature may use its reaction to make an opportunity attack. Hitting Cover (pg. 272 DMG) System Shock (pg. 273 DMG)
Here is more information on the world of Noryjin. <a href="https://www.dropbox.com/s/erhyk2b9cgnauki/Noryjin.pdf?dl=0" rel="nofollow">https://www.dropbox.com/s/erhyk2b9cgnauki/Noryjin.pdf?dl=0</a>
Hrmm, have I scared everyone away with too much information? lol