
Alrighty so as the title suggests I am going to be running a one shot game on the 4th. So let us get to the meat and potatoes of the post aka the game info! Who am I: Just a guy looking to play some D&D
with folks. While not new to the concept of being a DM or 5 th
edition, I have not run many games of it yet so the rules will be
loose at some points.
How to apply: So if you are interested in
playing in this game then simply post on this thread or send me a PM
with some information on who you are and what kind of character you
would want to play. For the stuff on you just a little info on how
long you've been playing, experience with 5e, why you enjoy the game
and anything else you feel like putting down. For the character idea
be as brief or as detailed as you want. Though the better picture I
have of the character concept obviously the better.
Theme of game: Intrigue, horror and comedy
will be some of the most pronounced themes of the game. This game
also mixes the openness of a sandbox game with overarching plots.
That means that players can explore the world at their leisure but
also that events continue to unfold even if they aren't present.
World Concept: The world of Noryjin is a dark
one, ripe with classic tones found in the more traditional
gothic/horror genres. With the end of the great conflict that lasted
60 years and engulfed the majority of the land, restless spirits and
scornful souls wander freely. Necromancers and undead creatures see a
rise in their populace while men and women breed for war must find
purpose in peace.
Time Frame:
I'm hoping/planning to have this game done in 4-5 hours.
Character Creation
Starting Level: We are going to be starting
out at fourth level.
Ability Scores: While I am a fan of rolling
for scores seeing as this is a one shot we will use
16,15,14,12,10,10.
Races: This game will feature the races found
in the PHB with the exception of the Drow/Dark Elf subrace but will
also include the Aasimar, Eladrin, Goliath, and Warforged. It should
be noted here that I have given each of the races of Noryjin have
slightly different takes on them so keep that in mind.
Alignment: Given the horror/dark theme of the
game I want characters to be of the good variety. While they do not
have to be bastions of truth and justice, they certainly have to want
to actively do good. I've grown tired of games where the characters
motivations come down to what kind of reward they get. I'd like to
change it up. I am however always open to interesting concepts so if
you have one that you think would work please let me know. But PLEASE
READ that if you bother with a CHAOTIC NEUTRAL character I will
automatically cut you from the list of potential players. That is the
worst alignment ever and is just an excuse for people to be dicks,
don't be a dick.
Backgrounds: I am very flexible in this
regard. While I enjoy the ones that the book uses and actively
support people in picking them I also have no qualms creating
something with the player that fits their character. Now this is not
an invite for people to try and hand pick the best traits for their
character. If one of the pregen concepts works then I will tell you
to pick that one.
Starting Gold/Equipment:
The players will have 350 gold to purchase their starting equipment.
They do not gain the gear from their class or background, ALL of it
is to be purchased with the 350 gp.
House Rules/Additional Game Mechanics
In this game we will be using some of the additional
game mechanics featured in the PHB and DMG as well as some of my own
house rules.
Insanity: Seeing as we are using the Sanity
trait we will also be using the rules for temporary/long term sanity.
Some psychic spells will also now require a Sanity Saving Throw in
replace of their normal ones.
Hero Points (pg 264 DMG): The characters will
receive 1 Hero Point that will be used in the same fashion as listed
in the DMG. Once spent the Hero point returns when they level up OR
after they perform some task worthy of the fates rewarding them (ie.
DM discretion).
Healer's Kit Dependency (pg. 266 DMG)
Explosives/Gunpowder (pg. 267 DMG): This world
will feature gunpowder for cannons and explosives as well. There are
NO guns, pistols, muskets, or any other hand held firearms...nor do I
plan for there to be.
Climb onto a bigger creature (pg. 271 DMG)
Disarm (pg. 271 DMG)
Overrun (pg. 272 DMG)
Shove Aside (pg. 272 DMG)
Tumble (pg. 272 DMG): If the acrobatics roll
fails the hostile creature may use its reaction to make an
opportunity attack.
Hitting Cover (pg. 272 DMG)
System Shock (pg. 273 DMG)