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DM's DnD 4e. Hardcore tactics Campaign

Looking for 4-5 players to play a hardcore tactics based DnD campaign.  This isn't for the RP buffs its mostly for those who want to team up with others and fight extremely hard fights that take a lot of tactics. But of course there is a story. Lots of tactical choices to make to win the fight. A lot on Terrain, elevation, cover, flank, and more. Dont expect the maps to be good looking, they're made for tactical combat, not looks. Dont expect everything to be 4e system I do my own tweaks, I will give you more specific guidelines to make this adventure even more epic. Home brew, all DM creation. DM rules and tweaks.  Starting lvl 1 No PHB3. Clarify your character with me bfore hand. Start with no equipment.  MONDAY Nights 7pm EST.
7pm which timezone?
I am also curious as to what timezone this is :D
Post was edited. EST
Count me in, I will have a sheet posted later tonight. I am going to be submitting a Fighter :D
thats 1 :)
Are the martial power books allowed?
I'd be interested in joining. Preference for playing a Druid, though I'm sure I can fill another role if need be.
Yes martial books are good.
I'm totally interested in playing in this. Is it all right if I run a bard out of arcane power though? The Bow bard path is pretty neat. I put together a bit of a character already so um could you look at it and see if it'll work for the campaign? <a href="http://www.myth-weavers.com/sheetview.php?sheetid=619078" rel="nofollow">http://www.myth-weavers.com/sheetview.php?sheetid=619078</a> My goal for it was to have it be generally capable of filling out the diplomacy needs of the group as well as haveing a nice abse stat in everything to assist with checks. Very support intended.
Yes that will work perfectly fine. Im just going to give you a heads up, im changing the skill check system a bit.
...How are you changing it?
You want to make a check. Roll d 20 to beat DC, if you're trained in it, you add your modifier (+dex/str...). if you're not, its just the d20 + any addition modifiers such as feats or abilities, not ability score if untrained. Basicly im taking away the +5 bonus and bonus you get when you arnt trained, however you must be trained in the area to use area specific abilities like check for traps.
This is the game. <a href="https://app.roll20.net/join/171445/RAGvig" rel="nofollow">https://app.roll20.net/join/171445/RAGvig</a>
Think I'ma cancel playing in this campaign. signed my abrd on wit hanother adventuring company sorry lads.