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Should have Bluebooked earlier

Upon returning to the "Lair", Kyle heads over to the "Antiquities and Oddities" dealer to see what may be new and interesting.
Armor-piercing bullets (rifle or pistol) => does 5 less damage (less spread) => but Skein/Inertia absorb 50% less damage, 50 Styrigi clips Flechette bullets (rifle or pistol) => each shot causes the same damage twice => but completely blocked by Skein/Intertia (do no dmg), 50 Styrigi clips Flash grenades => RS or unable to perform next action, 100 Styrigi each EM grenades => RS or short-circuits any powered equipment for 1d10 turns (secret), stopped by Gauss field, 150 Styrigi each EM beam rifle => as sonic disruptor, but effect as EM grenade above, 2000 Styrigi Sonic goggles => uses echolocation to build a visible image, will not work while moving or around loud noises, 1500 Styrigi Laser scope => with prior full turn to aim, attached beam weapon "auto-hits" non-moving target in range (affected by cover mods), 500 Styrigi Strange alien ball thing that sprays half kg water (or other liquid), range as sonic disruptor, holds 5 shots, 1 SEU per shot, 500 Styrigi, limit 1
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Edited 1446770750
Oh , very good. I'll take 5 magazines of AP for Rifle and 10 magazines of Flechette for Pistol.  Here is your 750S. Thank you, Sir.