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Wanderer's Secret

November 10 (9 years ago)

Edited March 19 (5 years ago)
Some of the characters in the guild have earned a Wanderer's Secret.  The Secret contains a magical effect, some minor and some major.  The boon lasts for 5 levels and then expires unless it is somehow renewed*.

A tribute of sufficient value to an altar dedicated to the Wanderer allows a player who is interested in attaining a different boon to gain a new blessing (effectively reroll your boon).  These blessings radiate with their own power and each type of blessing bestows a unique mark upon the character who holds it.  Characters who attain certain blessings are welcome to compile what blessings they know.

Achieved Blessings:
2: "Protection"
Property
Adjacent allies get +1 to all defenses. Against creatures marked by you this effect increases to +2.

4: "Winter"
Property
Increase your number of healing surges by one. Whenever you spend a healing surge you gain resist 10 cold, poison and necrotic until the end of your next turn.

5: "Purity"
Daily – Standard Action
Ranged 10 – One Willing Ally
Effect: The target takes damage equal to its bloodied value and removes all effects on it that a save can end or would be removed by a Remove Affliction ritual.

7: "Radiance"
Propety
Whenever you score a critical hit against an enemy that creature glows brightly (Save Ends).
The target's space and all squares adjacent to it are illuminated by bright light. Invisible creatures become visible while they are in affected squares and attack rolls against creatures in those squares take no penalty for concealment. Any foe that ends its turn in an affected square (including the original target) takes 1d6 radiant and cold damage. This damage increases at 11th to 2d6 and at 21st to 3d6.

8: "Sacrifice"
Property
Adjacent allies can spend your healing surges as if they were their own.

10: "Chaos"
Encounter – No Action
Trigger: You roll a natural 1 or natural 20 on a saving throw.
Effect: Each enemy within 5 squares immediate makes a saving throw against the triggering effect. On a failed save that creature gains that effect (Save Ends).

16: "Avenge"
Encounter – No Action
Trigger: An enemy reduces an ally to 0 hit points or less.
Effect: You gain a +2 bonus to hit and a +5 bonus to damage rolls against the triggering enemy until the end of the encounter or until that ally regains hit points.
11Th:+10 to damage rolls
21st: +15 to damage rolls

19: "Hope"
Encounter – Free Action
Trigger: You take Fire or Necrotic damage
Effect: You gain temporary hit points equal to your Level + Wisdom modifier.

21: "Aspiration"
Aspiration
Encounter – Minor Action
Requirement: You must have moved at least 5 squares from where you started your turn.
Effect: Your reach and the range of your powers increases by 4 until the end of your next turn.

24: "Sky"
Daily – Immediate Interrupt
Trigger: You would take fall damage.
Effect: You take no fall damage and land on your feet.

25: "Crusade"
Property
Creatures marked by you are vulnerable 2 to your attacks. This vulnerability increases to 4 at 11th level and 8 at 21st level.

26: "Witchcraft"
Daily - Free Action
Trigger: You would make a check as part of a ritual
Effect: Roll two additional dice and take the highest result instead.

27: "Endure"
Daily – No Action
Trigger: You fail a death Saving Throw.
Effect: You regain a hit point, stand up and regain temporary hit points equal to your healing surge value. Until the end of your next turn you cannot be slowed, immobilized, stunned, incapacitated, restrained or fall unconscious.

28: "Change"
Property
Weapons you hold gain the Dynamic property. Armor you wear gains the Imposter's property.

31: "Humility"
Daily – Immediate Interrupt
Trigger: You are reduced to 0 hit points or fewer
Effect: You instead become a minion. While you are a minion you have 1 hit point, take no damage from missed attacks and automatically roll minimum damage on all damage rolls. This effect lasts until the end of the encounter, until you take damage or until you spend a healing surge.

41: "Ilusion"
Daily – Move Action
You create a copy of yourself in an adjacent square and move your speed. Whenever either you or your copy is damaged by an attack you can choose which one is you and which is the illusion. If your illusion takes damage it is destroyed. As long as your illusion remains it can take a move action when you take a movement action and you can use its square or yours to determine the origin square of your attacks and effects.

43: "Lycanthropy"
Property
While under the effect of shapeshift or polymorph powers you gain a +2 bonus to Acrobatics, Athletics, Endurance, Perception and Stealth checks.

44: "Gloaming"

Daily – Immediate Reaction

Trigger: You become bloodied

Effect: You are insubstantial and phasing until the end of your next turn.

Sustain Minor, You take 10 cold damage that cannot be reduced or prevented in any way: The effect persists


46: "Eclipse"
Property
Enemies within 5 squares cannot recover hit points.

49: "Inspiration" 

Encounter – Free Action
Trigger: You score a critical hit.
Effect: You gain training in a skill of your choice until your next extended rest.

50: "Nocturne"
Encounter – Immediate Reaction
Trigger: A living creature scores a critical hit on an ally you can see.
Effect: The triggering creature is stunned until the start of your next turn. While stunned in this way the creature vividly relives a nightmare it had that started exactly like this combat and ended in its death.

51: "Willow"
Property
Whenever you would be pushed pulled or slid you instead slide an equal number of squares in a direction of your choosing.

52: "Acceptance"
Property
At the end of each of your turns you may choose to fail any number of saving throws. For each saving throw that you fail in this way you gain 5 temporary hit points and a +2 bonus to saving throws until the end of your next turn.

54: "Arcane"
Daily – Immediate Reaction
Trigger: You or an ally you can see is hit by a power with the arcane keyword
Effect: You gain a single use of that power until you take an extended rest.

63: "Moon"
Daily – Minor Action
Until the end of the encounter you generate dim light for 10 squares. Only your allies can see this light. If you have reached a milestone you may choose to make this bright light instead.

65: "Silver"
Daily – Immediate Interrupt
Trigger: You take Fire or Necrotic damage
Effect: You turn to silver until the start of your next turn. While turned to silver you cannot move, take a -5 penalty to all defenses, gain resist 20 to all damage and are immune to cold damage.

66: "Hunt"
Property
You gain a +2 bonus to damage rolls against bloodied targets. This bonus increases to +4 at 11th level and +6 at 21st level.

67: "Renewal"
Daily – Immediate Reaction
Trigger: You become bloodied.
Effect: You gain regeneration 4 until the end of the encounter. This effect increases by 2 each time you are hit.


70: "Penumbra"
Encounter – Move Action
Requirement: You must be adjacent to a creature.
Effect: You teleport 4 squares to a square adjacent to a creature. You do not have to have line of sight or line of effect to teleport in this manner.

72: "Vigil"
Property:
Your attacks take no penalties from concealment or total concealment when it is not your turn. Creatures who have total concealment provoke attacks of opportunity as if you could see them.

75: "Fortune"
Daily – No Action
Trigger: You roll a d20 and dislike the result
Effect: Flip a coin. On a heads, treat the triggering roll as if you rolled a natural 20, on tails treat it as if you rolled a 1.

77: "Seven"
Daily – No Action
Trigger: You hit with an attack with a natural roll of 7.
Effect: That attack becomes a critical hit.

80: "Apathy"
Daily – Free Action
Trigger: You hit a creature with an attack
Effect: That creature rolls twice and takes the lower on saving throws and can't recharge powers until the start of your next turn

82: "Truth"
Property
You gain a +5 bonus to Insight. You gain a +2 bonus to Diplomacy and Intimidate when telling the truth.

83: "Darkness"

Daily – Free Action

 Trigger: You hit a creature with a melee or ranged attack

Effect: The target is Blind (Save Ends).

Special: If the triggering attack had the necrotic or shadow keyword you may regain this power at the end of the encounter.

85: "Conviction"
Property
Whenever a creature hits or misses an attack against your Will defense you gain temporary hit points equal to your Charisma modifier (Minimum 2).
As long as you have temporary hit points you have +2 to saving throws.

90: "Justice"
Property
When you spend a healing surge, in addition to gaining its normal benefits, you choose an enemy you can see. Until the end of your next turn you gain a +2 bonus to attack rolls and damage rolls against that enemy.

91: "Miracle"
Daily - No Action
Trigger: An enemy rolls a natural 20 on an attack or opposed check against you.
Effect: The triggering roll becomes a natural 1.  At the end of your next extended rest this Power Word changes permanently to Oracle.

94: "Oracle" 

Daily – Free Action

Trigger: An ally you can see triggers a trap, stored spell or other localized hazard.

Effect: That ally gains a +5 power bonus to all defenses against the triggering effect.


95: "Rebirth"
Daily – No Action
Trigger: You or an ally is slain
Effect: You or that ally returns to life at one hit point with 0 healing surges remaining. Reroll this blessing immediately.

96: "Leadership"

Daily – Standard Action

Effect: You make a Speech. At the end of the speech, if the DM determines that it was properly inspiring, allies who heard your speech gain temporary hit points equal to your level.


100: "Faith"
Daily - Immediate Interrupt - Healing
Trigger: You take damage from an attack.
Effect: Instead of taking damage from that attack, instead you regain hit points equal to the damage taken up to twice your healing surge value.


Tribute values:
Level:
Level
Tribute
5125
6220
7310
8400
9500
10600
111000
121500
132000
142500
153000
*- The Priest who helped those attain the first boons mentioned this was possible, but either choose not to elaborate or could not elaborate.
Moon (63) Daily – Minor Action
Until the end of the encounter you generate dim light for 10 squares. Only your allies can see this light. If you have reached a milestone you may choose to make this bright light instead.

Apathy (80)
Daily – Free Action
Trigger: You hit a creature with an attack
Effect: That creature rolls twice and takes the lower on saving throws and can't recharge powers until the start of your next turn

March 08 (7 years ago)
erwin
Plus
Truth (82)
Property:
You gain a +5 bonus to Insight. You gain a +2 bonus to Diplomacy and Intimidate when telling the truth.

Oracle (94)

Daily – Free Action

Trigger: An ally you can see triggers a trap, stored spell or other localized hazard.

Effect: That ally gains a +5 power bonus to all defenses against the triggering effect.

Inspiration (49)

Encounter – Free Action
Trigger: You score a critical hit.
Effect: You gain training in a skill of your choice until your next extended rest.

Leadership (96)

Daily – Standard Action

Effect: You make a Speech. At the end of the speech, if the DM determines that it was properly inspiring, allies who heard your speech gain temporary hit points equal to your level.

Darkness (83)

Daily – Free Action

 Trigger: You hit a creature with a melee or ranged attack

Effect: The target is Blind (Save Ends).

Special: If the triggering attack had the necrotic or shadow keyword you may regain this power at the end of the encounter.

March 19 (5 years ago)
erwin
Plus

Gloaming (44)

Daily – Immediate Reaction

Trigger: You become bloodied

Effect: You are insubstantial and phasing until the end of your next turn.

Sustain Minor, You take 10 cold damage that cannot be reduced or prevented in any way: The effect persists