
Ok, let's get started. Currently Dynamic Lightning supports only full coverage of Line of Sight (LoS). This is cool, but it would be even better if Dev Team would implement partial coverage. For situations when object is transparent from one side, but not from the other. Example A: High Ground . Here we see a particular situation, when an orc-warrior is standing on a very high hill. Player character could not see him due to the height, but an orc could definetily move closer, launch a spear and step backwards to hide again. Here comes the problem: for a DM it's not important where is his Dynamic Lightning implemented. He could see the entire map. But if NPC and PC switch places we see this situation. Here, if we use Dynamic Lightning, player would not see orc beneath the hill. Which makes Dynamic Lightning useless for things like high ground. Example B: One-way mirror. In a hypothetical situation, where players represent a group of detectives, they must interrogate a dangerous psycho, who is currently locked in the interrogation room with a typical one-way mirror . Obviously, Dynamic Lightning would allow us to make walls unpenetrable by player's "sight", but in it current state we could not properly make a typical CSI: Miami style interrogation room. Thank you for you time and have fun. :)