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Chat Archive Suggestion(s)

So I'm a player in a game that's been going for about 2 months, now, and so we've accumulated a LOT of chatter in the logs. And today, I needed to go through and find the loot list so that we could post it and divide it up on the forum, because one of our players couldn't make the last session. And I have to say, it was one of the worst experiences I've had with a Roll20 system. The problem lies in the way that the information is loaded: It's essentially streamed in, in some format that isn't plain text (I think it's either Flash or JavaScript). When you have two months of accumulated chat, it can take a LONG time for everything to load, and because of the way it works, your browser will basically freeze up. And Firefox gives you these annoying "A script has stopped responding, would you like to end it?" windows, which means that if you want the system to keep loading everything, you need to keep clicking "Continue". So, to make going through that less of a hassle, I have a few suggestions: 1) An option to load the chat log in reverse order. ie: From most recent first, going backwards to the beginning of the campaign. I'm much more likely to need something relatively recent than something from a couple months ago, so having that option would be excellent. Then I could just stop the script early, and have the stuff I need available. 2)An option to store it in plain text. This wouldn't do much for the sheer volume of stuff, but since it's just text, instead of a flash program thing, it would take a LOT less time to load it all. Downside is that dice rolls wouldn't be as easily read, and the /me's and stuff wouldn't be color coded. 2a) Similar to 2, but with color coding. Stored in HTML format. This would be plain text, with the /me stuff and dice rolls being color coded, as they are in the in-app chat. 3) Both. Plain text in reverse order, possibly with color. Of course, these could all be optional settings, preferably individual to each person, or selected when you go to view the archive. Thanks! ~Ian
1353787849
Gauss
Forum Champion
This has been suggested before. Here is a workaround: Save the chat log to a word document every now and then. Afterwards, copy the game and leave the chat log out of the copy. Inform players of the new game. Post log for everyone on a file server. Repeat as desired. - Gauss
That seems like a LOT of work just to be able to read stuff that got pushed off the screen, though.
1353788325
Gauss
Forum Champion
I did not state it should be the main method of doing it. I stated it is a workaround. Ie: Something to use currently until something better comes along. This way at least you have something to do to make it useful. - Gauss