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Algebraic Dice Formulae...

I have been trying to keep clutter out of my rolls in the chat window to make it easier for myself and my DM to read what's going on with my attacks. I thought of an idea that may make it easier for me to do so, because I am playing a Ranger in D&D 3.5 and I am using the Splitting enchantment. Anywho, what I am proposing is that there be more ways to manipulate not only what happens when you get certain dice rolls, but also to manipulate the amount of times a macro is used. This would most likely include "If... then..." statements. Id Est: d20>!20{d20}: If a critical hit (20) is rolled, then roll another d20 once to confirm the hit. 4#Bane: Use the Bane macro four times in a row. 2(d20+15): Roll two d20's, add fifteen to each.
1375157643
Gauss
Forum Champion
First, have you tried inline dice rolling? It will remove the clutter.&nbsp; Second, you could use the existing reroll system to perform this.&nbsp; Here is the link to our Dice reference guide. <a href="https://wiki.roll20.net/Dice_Reference" rel="nofollow">https://wiki.roll20.net/Dice_Reference</a> &nbsp; It should be able to handle your stated issue (clutter) and the first example.&nbsp; Also, there is a new feature being tested on the Dev server that will allow you to plug in values to a macro or die roll. This may also help when it gets pushed to Main.&nbsp; If you need further help please let me know. - Gauss
Missing the link, Guass. <a href="https://wiki.roll20.net/Dice_Reference" rel="nofollow">https://wiki.roll20.net/Dice_Reference</a>
1375157784
Gauss
Forum Champion
Thanks, fixed. For some reason it got deleted after I put it in. :) - Gauss
Gauss said: First, have you tried inline dice rolling? It will remove the clutter.&nbsp; Second, you could use the existing reroll system to perform this.&nbsp; Here is the link to our Dice reference guide. <a href="https://wiki.roll20.net/Dice_Reference" rel="nofollow">https://wiki.roll20.net/Dice_Reference</a> &nbsp; It should be able to handle your stated issue (clutter) and the first example.&nbsp; Also, there is a new feature being tested on the Dev server that will allow you to plug in values to a macro or die roll. This may also help when it gets pushed to Main.&nbsp; If you need further help please let me know. - Gauss I am using the inline dice rolling, yes. I'm hoping that the inline crits and fumbles will be up and running soon because for now, I am showing min and max in an (X,Y) format. Thanks for the suggestion about the reroll. I will try it out.
Reroll does not show a second roll inline, so you have to check for rerolls via mouse-over. I have added rerolls to my rolls, but I had to take them out of inline. My new full round attack macro: /me -Ethen fires two arrows rapidly, followed by three more, each of them splitting into two. /r d20r20+28 /r d20r20+28 /r d20r20+28 /r d20r20+28 /r d20r20+23 /r d20r20+23 /r d20r20+18 /r d20r20+18 /r d20r20+13 /r d20r20+13 +1 if within 30ft, #FE For reference; FE macro: +8 if Undead, +6 if Human, +4 if Gith, +2 if Dragon As you can see, this is ten rolls plus the flavor text at the top and my Favored Enemy list at the bottom. It can become quite cumbersome on my chatbox. Therefore, I would like to propose that my suggestions are still valid.
1375202460
Gauss
Forum Champion
I am not commenting on your suggestions and I do not have any input regarding suggestions. I only offer assistance on how to use our current tools.&nbsp; Regarding the reroll, I just checked on Dev and when you roll a 20 itll also highlight green so itll be easier to identify that you rolled a 20.&nbsp; Also, you can put inlines in the same line and it will compress the amount of real estate used.&nbsp; /me -Ethen fires two arrows rapidly, followed by three more, each of them splitting into two.&nbsp; [[d20+28]] [[d20+28]] [[d20+28]]&nbsp;[[d20+28]]&nbsp;[[d20+23]]&nbsp;[[d20+23]]&nbsp;[[d20+18]]&nbsp;[[d20+18]]&nbsp;[[d20+13]]&nbsp;[[d20+13]] +1 if within 30ft, #FE Note: there is a slight bug regarding the visual separation between wrapped lines. It has been noted.&nbsp; - Gauss
Gauss said: I am not commenting on your suggestions and I do not have any input regarding suggestions. I only offer assistance on how to use our current tools.&nbsp; Regarding the reroll, I just checked on Dev and when you roll a 20 itll also highlight green so itll be easier to identify that you rolled a 20.&nbsp; Also, you can put inlines in the same line and it will compress the amount of real estate used.&nbsp; /me -Ethen fires two arrows rapidly, followed by three more, each of them splitting into two.&nbsp; [[d20+28]] [[d20+28]] [[d20+28]]&nbsp;[[d20+28]]&nbsp;[[d20+23]]&nbsp;[[d20+23]]&nbsp;[[d20+18]]&nbsp;[[d20+18]]&nbsp;[[d20+13]]&nbsp;[[d20+13]] +1 if within 30ft, #FE Note: there is a slight bug regarding the visual separation between wrapped lines. It has been noted.&nbsp; - Gauss Oh, I see. Thanks for the input then, Gauss. I was testing this out before, as well. The inline did not show up any other color when it rolled 20. Also, rerolling inline does not show up in a separate box to indicate that it's a reroll. You'd have to mouse-over each individual roll to check, which is too much work, so I went back to the normal rolls for "to hit" rolls and kept inline for damage rolls. I guess what I am saying is that I prefer to be able to see the 20's in green over the clutter.
Inline highlighting of min/max rolls has not been pushed to the regular servers yet. It's still just on dev.
1375292270
Gauss
Forum Champion
Nick, I was trying to indicate that the highlighting is a feature on the Development (Dev) server right now. Not being a Mentor perhaps you are not aware of the differences between the Main and the Dev servers. On the Dev server we test new features. Eventually, when they are deemed mostly ready, we push them to Main.&nbsp; Highlighted Inline rolls are currently a Dev server feature but it will eventually make it's way to Main. When it does you will see your inline box highlighted green when you roll a max value, red when you roll a minimum value, or blue when you roll both a maximum or minimum value. This way you can check the inline to see what dice rolled min or max. When you check the inline the dice that rolled max will be in green while the dice that rolled min will be in red. I hope that clarifies things. - Gauss
HoneyBadger said: Inline highlighting of min/max rolls has not been pushed to the regular servers yet. It's still just on dev. Gauss said: Nick, I was trying to indicate that the highlighting is a feature on the Development (Dev) server right now. Not being a Mentor perhaps you are not aware of the differences between the Main and the Dev servers. On the Dev server we test new features. Eventually, when they are deemed mostly ready, we push them to Main.&nbsp; Highlighted Inline rolls are currently a Dev server feature but it will eventually make it's way to Main. When it does you will see your inline box highlighted green when you roll a max value, red when you roll a minimum value, or blue when you roll both a maximum or minimum value. This way you can check the inline to see what dice rolled min or max. When you check the inline the dice that rolled max will be in green while the dice that rolled min will be in red. I hope that clarifies things. - Gauss Oh, I see what you mean. I was looking into that before I posted this, but all I saw was it as a suggestion and then Devs asking how the suggester would like it to look, so I didn't want to assume that it was already in the game. That will make my clutter issue almost non-existant. Thanks, Gauss and HoneyBadger, for the update on that.
1375336049
Alex L.
Pro
Sheet Author
Nick L. said: HoneyBadger said: Inline highlighting of min/max rolls has not been pushed to the regular servers yet. It's still just on dev. Gauss said: Nick, I was trying to indicate that the highlighting is a feature on the Development (Dev) server right now. Not being a Mentor perhaps you are not aware of the differences between the Main and the Dev servers. On the Dev server we test new features. Eventually, when they are deemed mostly ready, we push them to Main.&nbsp; Highlighted Inline rolls are currently a Dev server feature but it will eventually make it's way to Main. When it does you will see your inline box highlighted green when you roll a max value, red when you roll a minimum value, or blue when you roll both a maximum or minimum value. This way you can check the inline to see what dice rolled min or max. When you check the inline the dice that rolled max will be in green while the dice that rolled min will be in red. I hope that clarifies things. - Gauss Oh, I see what you mean. I was looking into that before I posted this, but all I saw was it as a suggestion and then Devs asking how the suggester would like it to look, so I didn't want to assume that it was already in the game. That will make my clutter issue almost non-existant. Thanks, Gauss and HoneyBadger, for the update on that. Gauss maybe this should be Looked into, Ie a Post at the top of the sugestions section detailing what is currently on the dev server that all the non-mentors have no idea about. Not that it will be read or will stop the number of requests for stuff that's already in.