Hi, there. I'm currently running a game system that uses rolls with compound explosive dice, keeping of the highest results, and additive modifiers that can apply for each explode. I've figured out the syntax well enough so that I can make it work with the exception of the additive modifiers. In other words, is there a way to do compounding explosive rolls that add an integer value every time the die explodes? A sample of something I am likely to roll would be "{4d12!!>11}kh1". Here you see that I want to keep the highest result of 4 compound explosive d12's, and the die will explode if the result of a die is 11 or 12. However, if a character has a particularly high stat I would have to add a +1 or more every time that d12 is rolled in a string of explosions. If anybody had any insight to share regarding this, I'd be most appreciative.