
Hey folks, as the title says I am looking to run a one shot tonight at 8pm EST. As a Canadian I am not celebrating Thanksgiving tonight and know that many people aren't either so thus I figured I would put on a game. Well time for the part we all want to get to, the info on the game. I wish there was a way I could TL:DR this but I really can't so bear with me. World Concept: The world of Noryjin is a dark
one, ripe with classic tones found in the more traditional
gothic/horror genres. With the end of the great conflict that lasted
60 years and engulfed the majority of the land, restless spirits and
scornful souls wander freely. Necromancers and undead creatures see a
rise in their populace while men and women breed for war must find
purpose in peace.
Time Frame:
I'm hoping/planning to have this game done in 4-5 hours.
Character Creation
Starting Level: We are going to be starting
out at fourth level.
Ability Scores: While I am a fan of rolling
for scores seeing as this is a one shot we will use
16,15,14,12,10,10.
Races: This game will feature the races found
in the PHB with the exception of the Drow/Dark Elf subrace but will
also include the Aasimar, Eladrin, Goliath, and Warforged. It should
be noted here that I have given each of the races of Noryjin have
slightly different takes on them so keep that in mind. You can find all information on the changes to the races (both mechanically and fluff based) here as well as the pantheon used in the world.
Alignment: Given the horror/dark theme of the
game I want characters to be of the good variety. While they do not
have to be bastions of truth and justice, they certainly have to want
to actively do good. I've grown tired of games where the characters
motivations come down to what kind of reward they get. I'd like to
change it up. I am however always open to interesting concepts so if
you have one that you think would work please let me know. Just keep
in mind that I am looking to run a game around good aligned heroes,
not heroes trying to make money.
Backgrounds: I am very flexible in this
regard. While I enjoy the ones that the book uses and actively
support people in picking them I also have no qualms creating
something with the player that fits their character. Now this is not
an invite for people to try and hand pick the best traits for their
character. If one of the pregen concepts works then I will tell you
to pick that one.
Starting Gold/Equipment:
The players will have 350 gold to purchase their starting equipment.
They do not gain the gear from their class or background, ALL of it
is to be purchased with the 350 gp.
House Rules/Additional Game Mechanics
In this game we will be using some of the additional
game mechanics featured in the PHB and DMG as well as some of my own
house rules.
Insanity: Seeing as we are using the Sanity
trait we will also be using the rules for temporary/long term sanity.
Some psychic spells will also now require a Sanity Saving Throw in
replace of their normal ones.
Hero Points (pg 264 DMG): The characters will
receive 1 Hero Point that will be used in the same fashion as listed
in the DMG. Once spent the Hero point returns when they level up OR
after they perform some task worthy of the fates rewarding them (ie.
DM discretion).
Healer's Kit Dependency (pg. 266 DMG)
Explosives/Gunpowder (pg. 267 DMG): This world
will feature gunpowder for cannons and explosives as well. There are
NO guns, pistols, muskets, or any other hand held firearms...nor do I
plan for there to be.
Climb onto a bigger creature (pg. 271 DMG)
Disarm (pg. 271 DMG)
Overrun (pg. 272 DMG)
Shove Aside (pg. 272 DMG)
Tumble (pg. 272 DMG): If the acrobatics roll
fails the hostile creature may use its reaction to make an
opportunity attack.
Hitting Cover (pg. 272 DMG)
System Shock (pg. 273 DMG)