--------------------------- Update: 1/4 --------------------------- Revalian Nights continues, this time my players entered the city center and tried to rescue some of their friends who didn't manage to flee through the city with them. Continuing with the Revalian Nights arc, this map is a climbing and espionage map for players to gain access to the inner city. Players need to get into the sewer system to access the city, but the very thickmetal gate bars the way. To get around this players climb the wall using foothold items randomly placed. The foothold image I used is below: To make things more difficult, there are two devices in the control room. One lowers and raises the gate (I had this be the green button), while the other detects and suppresses magic and supernatural abilities. This forced my players to go up the wall the old fashion way, with numerous climb and leap checks as some of the bricks came loose under them. Once to the top of the wall, they had to take out the patrol wandering above the gate. Once in the city, they had to find a way up into the city proper, and to do this they used the sewer brothel: One of the seedier locations in the great city, the sewer brothel is home to some of the city’s most beautiful, and dangerous, members of the thieves guild. To find it players must know their way through the labyrinthine sewers or know the distinctive sewer grate hidden among thousands in the city. In any city with a great number of nobles you will always find an auction house, a place where the rice can flaunt their wealth for trinkets and baubles they probably don’t need. In the case of my party, the goods up for action were their ship’s storage lockers after they ran afoul of the law and their quartermaster was taken in by the police. Held in the back room to identify her cargo, the party had to rescue their quartermaster and outbid rivals for their items they kept in storage before they could be used to fund her defense at her trial. The map includes an area to post starting bids and items coming up for sale in the auction. I had my players have to compete with six NPC bidders they could distract with conversation checks or intimidate into leaving. Of course, my party just set fire to the storage room to clear out as many as they could before resuming the bidding. Whatever works! Hidden behind an innocuous door among the city is a secret torture chamber of the Inquisitors, the secretive cabal of the Knights Revalia devoted to rooting out any and all clerics from the city. The party had to rescue their support cleric, Imari, from this torture chamber and, depending upon how much time they wasted on the castle wall, the sewer brothel, and the auction Imari took increasing damage. While they managed to save her before she was killed, their delays caused her to be horrifically injured by blood magic, leaving her crippled and maimed. The party, in vengeance, wiped out the entire Inquisitor’s order within their prison and escaped into the sewers with their injured friend. The final room is found through the double arch on the bottom level. Functionally, there were also prisoners on the various racks and iron maidens that could be rescued or put out of their misery. The entire room can also be easily flooded via a large sewer catch, a design used to hide the evidence should the Inquisitors need to flee in a hurry or, in the party’s case, to put an end to the horrific place. I’m pretty happy with how these ones came out! I will probably keep working with the two-walls style of room more than other formats moving forward, it allows for a nice spread of movement while showing of height well. As always, the full size images are available for free here along with all my other maps: <a href="https://falleron.wordpress.com/about/" rel="nofollow">https://falleron.wordpress.com/about/</a> Let me know what you think, and happy new year everyone!