Hey, I'm back and with a new problem that has me stumped. Good thing is that this one is an easy fix for those of you who know this better than me. What I'm trying to do is use an ability with a sword (while two-handed, receiving 1-1/2 of my Strength modifier) that also multiplies that damage by 1-1/2 of the entire strike if the target is evil. I'm trying to round the values down to the nearest whole integer, but it's really... uh stumping me. This is what I have so far. Any idea how I can manage this and tips on using 'floor' in the future? Cheers! {{Sword Damage=[[floor(1d8 + 1 + (floor(@{Knight-Lord Gerard|str-mod} * 1.5)) + ?{Power Attack Bonus|9} + 2 + ?{Dam Mods|0}) * ?{Evil|1.5})]]}}