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Lighting Bug

1449076472
Dan
Pro
Marketplace Creator
Ok, so I am finally confident (I hope), that we experienced a bug with the dynamic lighting. I do not have pictures for this however, let me explain: I had a trap-zelda like room set up. Player were in total darkness excluding the very limited light I put on the map. The problem: I had created an object and given it light, radius .5. The light the player were seeing was much larger. Where the were pinging on the map, was 45 feet out from the source. On my screen, the light was very small, but they could clearly see further than what I was showing. I changed the light to just 5 feet, thinking the decimal was causing the problem; on my screen the radius grew a little, on their nothing changed, they could see everything. I changed the light source to 10 feet, and again my screen grew in radius, and they experienced no change. I deleted the light source to confirm that was the problem; when I did, the players could no longer see anything from the light source, confirming their token were set up properly. I spent an hour setting this up. I am very confident that it was set up properly in the correct layers, with the correct map page settings, and the tokens were given the correct sight. In addition, I feel I should add, that I had a few light sources on this map, and for the most part they all functioned correctly. For some reason this one light source would not only show incorrectly, but also different from my view and the players'.
1449077404
Dan
Pro
Marketplace Creator
Since I don't have pictures, I felt I should describe how I setup this light a bit more. Created a token Set the lighting up Changed from token to is drawing for resizing purposes Moved the object to GM layer (Players could not see the light) Moved back to map layer to confirm At this point in my preparation for the session the light appeared to function correctly both on my screen and when I grabbed a token and hit Ctrl + L to verify what they could see Moved back to GM layer When the players activated the light during the session, I moved it back to the map layer. Again, it appeared correct on my (the DM) screen Players informed me they could see much more than what I was showing when moved it to the map layer And then I did the trouble shooting I mentioned in the OP.
Could it be that they have a multiplier on the vision setting in the token?
1449083676
Dan
Pro
Marketplace Creator
I am all but certain that is not it.  First, I did not touch that particular input while I was constructing the map.  Second, I don't believe that even if I had, it would cause the difference in what I saw on my DM view, and what the players were seeing. I did also check their views with CTRL + L and even then, I could not simulate what they were seeing. But thanks for trying! lol