
Ok, so I am finally confident (I hope), that we experienced a bug with the dynamic lighting. I do not have pictures for this however, let me explain: I had a trap-zelda like room set up. Player were in total darkness excluding the very limited light I put on the map. The problem: I had created an object and given it light, radius .5. The light the player were seeing was much larger. Where the were pinging on the map, was 45 feet out from the source. On my screen, the light was very small, but they could clearly see further than what I was showing. I changed the light to just 5 feet, thinking the decimal was causing the problem; on my screen the radius grew a little, on their nothing changed, they could see everything. I changed the light source to 10 feet, and again my screen grew in radius, and they experienced no change. I deleted the light source to confirm that was the problem; when I did, the players could no longer see anything from the light source, confirming their token were set up properly. I spent an hour setting this up. I am very confident that it was set up properly in the correct layers, with the correct map page settings, and the tokens were given the correct sight. In addition, I feel I should add, that I had a few light sources on this map, and for the most part they all functioned correctly. For some reason this one light source would not only show incorrectly, but also different from my view and the players'.