
Hello tharr!
Name's Kasper, I'm a 24 year old experienced role player who might be looking to run (yet another) game of D&D. My idea is for a Horroresque Campaign, where the difficulty has been turned up, and we can really get those legs shaking, as you won't know what horror will be found around the next corner. I'm still working on a story, but I thought it might be a good idea to get a feeling of if people would be interested in this kind of game. Basically it would be VERY RP heavy, and due to the setting, I'd need serious players who're able to make deep and immersed characters. Besides this, I would play with these house rules:
1. Resting and Healing
The Beaver~
Name's Kasper, I'm a 24 year old experienced role player who might be looking to run (yet another) game of D&D. My idea is for a Horroresque Campaign, where the difficulty has been turned up, and we can really get those legs shaking, as you won't know what horror will be found around the next corner. I'm still working on a story, but I thought it might be a good idea to get a feeling of if people would be interested in this kind of game. Basically it would be VERY RP heavy, and due to the setting, I'd need serious players who're able to make deep and immersed characters. Besides this, I would play with these house rules:
1. Resting and Healing
- A short rest is now 8 hours.
- A long rest is 7 days.
- To use Hit Dice for healing during a short rest, you must expend a use of a Healing kit. You can spend as many Hit Dice you want per use of healing kit, though you need to expend a use for each character healing.
- Long rests allow you to spend Hit Dice to heal without expending the use of a Healing Kit.
- Hit Dice are regained as milestones, not through long rests.
- Whenever you suffer a Critical hit or hit 0 HP, but is not killed outright, you suffer an Injury from the Lingering Injury table of the DMG:
- Contact Other Plane
- Detect Evil and Good
- Dispel Evil and Good
- Gate
- Maze
- Plane Shift
- Protection from Evil and Good
- Reincarnate
- Resurrection
- True Resurrection
- Wish
- I will keep EXP hidden, and give out EXP based on all actions, not just combat. The EXP will be individually given, based on roleplay, ingenuity and, of course, participation in combat.
- I will also keep your characters' MAX and Current HP hidden, though I will do my best to describe your current status. This is to create a sense of danger, as you'll never be completely sure if you could take that last hit from the Zombie...
- For the same reason, to keep you a bit in the dark and have the suspense and mystery build, I will do all active Insight, Investigation and Perception checks.
The Beaver~