Lately I had to shut down a campaign due to complaints from players who wanted to bring in materials that went beyond the scenario. For example, a player was angry with me for not allowing his character to start with more points and for not allowing him to have access to weaponry above the tech level. Another player wanted to essentially "break the campaign" and another wanted the session to jump ahead to a Star Wars type setting so he could explore outer space. The setting was a post-nuclear game, kind of like Fallout or Gamma world, so why they wanted to participate in my game is a mystery. Before I even put the game up I described the setting and what I was looking for in abundant detail, but most of the players who requested to join seemed to expect me to allow magic users and other peculiarities, along with folks who just wanted to scream at me over not letting them start play with god-like stats and gear. So I have two questions: 1: is this simply a GURPS related problem? I know the system is designed to handle multiple genres, but is it normal for players to expect GMs to cater to every genre? Is there some unwritten rule that, if I run a Conan game I have to let Spiderman show up with a photon canon? 2: is there a more efficient way to screen potential players? I've let in so many crazies by accident that I have likely passed over a lot of decent folks. I do have two other solid groups going with excellent players, but as far as I can tell I was simply lucky and would love to meet more folks like them.