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[LFDM] We have 3 people and have never really played before and are looking for someone to DM and show us the ropes.

We'd like to play D&D5e preferably. But if there's any reason not to, then let us know. Like I said, we're super-noobs and don't really know what we're doing. We don't even have characters made and are pretty much clueless on how to go about it, so we'd probably need to get together sometime so you can explain all the necessities before we actually play. We could play every Saturday night around 11pm-12am to 3-4am or so. Yeah, late nights. No video sadly, but we can all voice chat through Skype. And as a side note if it even matters, we're all American and in our mid-20s. Playing D&D has always been something my two friends and I have wanted to do for a while, but a lack of local friends prevents us. We all live in different states by the way, so playing online is all we CAN do. So we'd really love to hear from someone!
Hey I just had a few questions, what time zone? How long are you wanting to play (one-shot, indefinitely)? I would be willing to DM.
What time zone are you all in Solar? East coast makes it a real possibility, central is doable but a stretch, west coast makes it unfeasible for me.  
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Oh sorry about that, guys. I had the timezone in the original draft of my post but I rewrote the sentence and accidentally left it out... oopsie. Anyway, all three of us are Eastern. To James: We are HOPING to play indefinitely, but we'd have to see how it goes after we get the hang of it.
Hey Solar; I kind of hate to ask this since it feels a tad rude, but I'm also a new player who wouldn't mind trying to hit the ground floor with another group. I'd love to join in with you guys if you'd have me. Of course, I'd fully understand if you'd want to keep it within your group, either way, cheers!
Joseph M. said: Hey Solar; I kind of hate to ask this since it feels a tad rude, but I'm also a new player who wouldn't mind trying to hit the ground floor with another group. I'd love to join in with you guys if you'd have me. Of course, I'd fully understand if you'd want to keep it within your group, either way, cheers! I think it'd be great to have a 4th player in our group! I'll PM you my Skype username in a minute here. I just read your bio too. ProJared's recent videos are what rekindled my interest as well lol. My friends and I are usually on Xbox Live (XB1) playing whatever (recently it's been Dark Souls 2 again) most nights and it has a Skype app, so if you wanted to hop on Skype and just chat sometime, I'm sure no one would have a problem with it. Same goes to any potential DMs. One more thing, I don't think we should have more than 4 completely new players (which is the number we're at now with Joseph) unless the DM that we find thinks he can handle more than 4 D&D babies at once.
Hey Solar. I'd be happy to take your group on. I love training new players, but there's one problem- I play Pathfinder, not 5e. Still, I'm a firm believer in that the system is there to help you create a world and story with it, not to number crunch and kill monsters. I'm a DM that believes heavily in open-world games with lots of player driven world and character interaction. If that sounds like something you'd like to try, go ahead and send me a PM and we'll get started. 
Gray T. said: Hey Solar. I'd be happy to take your group on. I love training new players, but there's one problem- I play Pathfinder, not 5e. Still, I'm a firm believer in that the system is there to help you create a world and story with it, not to number crunch and kill monsters. I'm a DM that believes heavily in open-world games with lots of player driven world and character interaction. If that sounds like something you'd like to try, go ahead and send me a PM and we'll get started.  I appreciate it, but I think we'd rather play a standard D&D type rule set. Though to be honest, I'm not really familiar with any rule sets. (Is that even the correct term for non-standard D&D books?) Also my group probably wouldn't be super into the whole "roleplaying a character" aspect. Not to say we wouldn't do it, but it'd be awkward at first and we'd have to ease into it if you really require it. We're a bit shy about that kind of thing, at first I suppose. And one more thing I just wanted to say to everyone reading: This community here on Roll20 seems to be VERY helpful and noob-friendly. I really appreciate everyone taking their time to respond. It's refreshing to see so many people willing to help us. You guys are awesome.
Alright then, it sounds like it may not be a good fit. But just so you know for the future- Pathfinder is basically an improved, free-online version of DnD 3.5. I played 3.5 for most of my decade long DMing career, but I recently switched to Pathfinder and I'm glad I did. The free material makes it so much easier for people to join. 
I would agree with Solar. Four players, particularly ones that have little or no experience with the game is an ideal number.  I also agree that "roleplaying a character" should never be forced. Especially when introducing people to the game/hobby.  Just focus on having fun and slowly learning the basics of the rules and the rest will attend to itself. 
I wasn't saying I was going to force them to. They'd be totally allowed to play themselves if they wanted. I'm saying I like world interaction over combat. 
Gray T. said: I wasn't saying I was going to force them to. They'd be totally allowed to play themselves if they wanted. I'm saying I like world interaction over combat.  Of course, and I wasn't implying that you had. I was simply acknowledging the fact that, as people new to the game, staying within their comfort zone is a perfectly normal thing to expect. 
Hey Solar, and welcome to Roll20 So it seems that the real question here, aside from 'who will teach us' is 'what do we want to learn?' You've indicated D&D, and 5e in particular. Which is a good system, certainly, although not one I'm intimately familiar with having only played it maybe twice. You then mention that you're not familiar with any ruleset, although you'd rather play something standard as opposed to homebrew. In addition, you said you and your group aren't likely to focus on the roleplay aspect, by which I'm guessing you mean talking in silly voices and saying thee and thou a lot.  From this, I'm guessing you want a simple, established system. 5e is perfect for this. It's a repeatedly-refined system (Dungeons and Dragons has been played for decades), and in its current incarnation has gone back to its roots in the way it's played. It gives the players enough options to have fun with, the GM enough rules to know how to deal with situations, and a very simple way to manipulate the odds - the Advantage/Disadvantage system. I'm going to call 5e a medium- Crunch  game.  Crunch is usually (broadly) defined as the mechanical element of a role-playing game. Fluff is the story elements of the game–characters, setting, plot, flavor, etc. There are lots of different game systems out there, with lots of different 'levels of crunch' to them. Pathfinder is a heavy-crunch game, in that it has a lot more specific rules laid out for things, and a lot more details to keep track of, than 5e does. For example, in Pathfinder, if you want to make an attack you start with a d20, add your base modifiers, add your special modifiers, add circumstantial modifiers, add specific modifiers that only apply if this and that and the other things are happening, subtract modifiers based on what the enemy is doing to try to stop you, add or take off points depending on any number of other things, and then compare that to a couple different possible target numbers depending on what, exactly, you're trying to do. In 5e, you roll a d20, and add a pretty simple base value to it. Sometimes, if the GM thinks it's appropriate, you do this twice and keep the higher (or lower) of the two. Much simpler, overall... less 'crunchy'. But, for some the fun is keeping track of those numbers; for others, the fun is seeing what the dice roll comes up as; and for others, the fun isn't about the dice at all but all about storytelling... aka fluff. A low-crunch, or even crunch-free, roleplaying game is the sort of thing I'm guessing you're not interested in, as these tend to be heavily focused on the funny voices thee-and-thou stuff your group isn't looking for. Not that there's anything wrong with that. A heavy-crunch, or even extreme crunch game (like GURPS or, gods forbid, F.A.T.A.L. (a game in which, I kid you not, you need to roll to determine the size of your character's genitalia (and associated orifices))) is likewise probably not something your group would want. Not as a first experience at least! The second question you need to ask yourselves is, what kind of game do we want to play? And by this, I mean the plot of the story of the game. Do you want a mindless killfest? Do you want a murder mystery? Do you want a rescue-the-princess situation, or a covert ops infiltration? Maybe you just want to go into a cave system and explore? Some game systems work better for one than the other, and some systems are open enough that you can do just about anything in them. It really comes down to the creativity of the GM and the players, and finding out what they like. And then comes the question of party makeup - is your group willing and able to build four very different characters with four very different sets of abilities to learn? For example, the classic D&D group... a fighter to kill stuff, a cleric to heal, a thief to sneak and a wizard to try to keep from getting himself killed. Each of these different classes, even within the same system, have very different choices to make in terms of what they can and cannot do, and amount of 'work' needed to create and play such a character. Another option is to play all the same base type of character, but with different specialties and of course personalities. An example of this might be four members of a military company, all of whom are fighters, but perhaps one uses swordplay, another the axe, a third excels with ranged weaponry and the fourth one uses potions and scrolls or something. The benefit to this type of play is that you all learn the same rules at the same time, with just one or two differences between you to add flavor. As for me, I run a  Pathfinder system , here on Roll20, and have been fairly successful introducing new players to the game with it. I've been less successful in recording these games, but I've been trying. If you'd like to see how I do things, you can find me by searching my name on YouTube - I've got a few sessions posted. I personally like the relatively high crunch of the system, although I have a tendency to 'gloss over' the numbers when they get too extensive to easily calculate, and ignore rules that don't suit my style (such as encumbrance. Who cares how much you're carrying, as long as it's not crazy-heavy or something?) I like to set up situations in terms of objects, locations, and critters (monsters) and then let the players decide how they want to handle the situation... if they charge in to fight, fine. If they want to stand there all night and plan out the battle first, fine. If they want to send in the 'face' to try to charm and talk their way through the situation? Fine. Whatever they have fun with is what's fun for them, so I say... let 'em do it. And it usually works out pretty well. So if you like what you see and think Pathfinder would be a good fit, let me (or Gray T (not affiliated, (s)he just offered first!)) know and we'll see about giving you a game to try out! -Phnord, (who seems to really like parentheses tonight!)
I wish I could upvote Phnord's answer here.  It's pretty great.
As another new player looking for a group,  this is a very encouraging thread. So much good info. If anybody has room for another newbie, that would be awesome. I'm kinda bummed I missed your post before, Solar, as you and your friends basically describe my situation. Mid twenties, no local friends that want to play, east coast, complete noob. If you need a stand in player for anything please let me know! And thanks to everyone for being so willing to help. This is a great community. 
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Pierre S.
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If you are new to the *tabletop* RPG hobby, you should find some how-to-RPG information on the Web.&nbsp; If you have tried computer RPGs, that may give you some impressions, but the tabletop experience from which computer games came from is more conversational and flexible.&nbsp; Even better, it can be TAILORED to player preferences in a way a mass-produced piece of software can't. Roll20 disallows any general forum discussions outside of the operation of Roll20 itself, so you should get informed on your own.&nbsp;&nbsp;Roll20 DOES have introductory videos which will give you tips. <a href="https://wiki.roll20.net/Introduction_To_Tabletop_R" rel="nofollow">https://wiki.roll20.net/Introduction_To_Tabletop_R</a>... A good Game Master (Dungeon Master, DM, etc.) gets advice in the rules of each game system on how to be dramatic and interesting, and most of all to KEEP THINGS MOVING and not bog down on uninteresting rules discussions, or uneventful character travel or equipment purchases, etc.&nbsp; They should give only short at-a-glance descriptions of what the characters are experiencing, and develop a more detailed picture as players ask questions. Dungeons & Dragons (now up to 5th edition) and Pathfinder (which is an offshoot of open-license Dungeons & Dragons edition 3.5) are the most popular RPG rules systems, but there are so many.&nbsp; I prefer science-fiction games with names like Traveller (the current edition is by Mongoose Publishing) or Star Frontiers (a free digital edition, great combat system and sections for designing and running adventures which is good for kickstarting newcomers).&nbsp; There is a licensed Star Wars game, with 3 massive rulebooks each with the same rules but emphasizing a different character type like rebels in the Rebel Army, Mos Eisley-type lowlife, and Jedi, and the odd dice of the game-system can even be implemented on Roll20.
Pierre S. said: If you are new to the *tabletop* RPG hobby, you should find some how-to-RPG information on the Web.&nbsp; If you have tried computer RPGs, that may give you some impressions, but the tabletop experience from which computer games came from is more conversational and flexible.&nbsp; Even better, it can be TAILORED to player preferences in a way a mass-produced piece of software can't. Roll20 disallows any general forum discussions outside of the operation of Roll20 itself, so you should get informed on your own. Thanks Pierre. I think you were responding to me. A long time ago (2 years now I think?) I tried pathfinder with 3 local friends and it didn't go well. It kind of put me off tabletop RPGs for a while. But it gave me an inkling of what they are about. I know can be a lot more fun and rewarding than D&D online or games like that. &nbsp; I am unsure what you mean by the second part of your post. Did I say something against the rules?
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Pierre S.
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I edited my message up there a bit. No, you're not saying anything against the rules.&nbsp; It's just that Roll20.net wants to focus on its system and features.&nbsp; They took out the more general RPGs discussion forums (it is available only as a static archive).&nbsp; Apart from a few tutorial videos and the wiki, you're kind of on your own for figuring out the hobby and&nbsp;which kind of RPG&nbsp;is best for you.&nbsp; There are so many, and Roll20 is versatile enough that I could implement many kinds of RPGs.
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Pierre S.
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The archived discussions on RPGs are entitled "General Off-Topic" and maybe you can mine that for ideas, but can't reply anywhere.
Awesome! Thanks for the ideas Pierre. Ill go check it out.&nbsp;
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Pierre S.
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Oh, and as is well-known, there are starter set boxes&nbsp;on the market for Dungeons & Dragons, Pathfinder, Star Wars (3 kinds!) and Shadowrun.&nbsp; These include simplified rules booklets, dice and materials, without having to grapple with the big hardcover books for each game.&nbsp; The Pathfinder one is particularly well-done with stand-up cardboard figures and play up to Level 5 which is many evenings of play.
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Pierre S.
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I wrote an essay once about free RPGs, free downloads, usually as Adobe .pdf's.&nbsp;&nbsp; You will notice that a bewildering variety of rules-systems developed, but don't let that bother you.&nbsp; I have been following popular and obscure game systems and&nbsp;cover what I have found. <a href="https://www.facebook.com/notes/pierre-savoie/round" rel="nofollow">https://www.facebook.com/notes/pierre-savoie/round</a>... This IS getting beyond what Roll20 forums are about, and they may nix this message, but I'm bringing out free stuff and I have no commercial interest or intent in any of them.&nbsp; A Roll20 Wiki page about game-system resources has similar links anyway. <a href="https://wiki.roll20.net/Game_Resources" rel="nofollow">https://wiki.roll20.net/Game_Resources</a>
At Phnord: That's a lot of useful info. Thanks for the post. I just wanna say, I don't see any problems with Pathfinder. But we just want to start with something Standard at first. Your DM style sounds great too and I may PM you sometime down the line to maybe set something up. But for now, we're just gonna stick to 5e. Thanks for the offer though!