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Interest Check: D&D 5e set in the world of FFVII?

December 10 (9 years ago)

Edited December 10 (9 years ago)
Hallo tharr! I am here with another strange and unusual 5e idea!

So, seeing as I have been a huge FF, and especiially FFVII, fan, since I was but a lad, and with the Remake coming, I have come to the conclusion that I would love Roleplaying (or running) a game set in the general world of FFVII. I know there are probably better systems for this, but I like 5e, and I don't really feel like learning a new system in an attempt to do this, when I already have a pretty good idea on how to make the changes required.

The Gamplay: The gameplay will, of course, but a little different. All 5e classes have been removed, modified or replaced by classes fitting to Final Fantasy, especially Final Fantasy VII. While they do have their strengths and weaknesses, any class can utilize magic, through the use of Materia. All equipment have been repurposed to add in Materia slots(or rather, a Materia slot MAX, based on the weapon), which are purchased as a part of the weapon
Example: Oh, you want a Buster Sword like Cloud? The Greatsword works for that image. Now, consulting the new Equipment table, we know that Greatswords can hold a maximum of 8 Materia slots. Depending on your amount of Gil(which replaces all other currency), you can add up to 8 slots to the sword, paying the cost of the sword + any slots taken... Linked Slots cost a bit more.

There will probably be an option to purchase weapons with certain ability, such as Double Growth or Triple Growth, which makes your Materia Level up faster. Materia levels along with you, though only a few give you additional spells on level up.
Example: You have the Fire Materia, which allows you to cast the spell "Fire". Fire is a 1st level spell in this, but, depending on your ability to cast higher spells (based on level), you may empower it, by simply casting it as a level 2 or higher spell. Leveling up the materia will allow for you to utilize it at these higher levels, and getting it to MASTER level, spouts a new Fire Materia, just like in the game. However, Materia like the Restore Materia, gives you two spells. Initially, all you get is Cure, but as it levels up, it will unlock Regen. Otherwise, the Materia works the same.
To add to this, Support Materia IS a thing. The All Materia for Instance, allow you to pay additional MP to make any linked Materia(let's say Fire Materia) able to be cast on multiple people, or as an AOE. The Elemental And Added Effect Materia would allow you to cast the linked spell on your weapon, which then has added Elemental damage or a possible added effect on all attacks for a time.

Casting Spells cost MP, which is essentially the same as Spell Points (5e variant rule). Spells of different levels cost different amounts of MP. For now, MP is based on level and class, though I might change it to something more abstract, like "(Class Base + Level) x Casting Ability Modifier".

Since it is Final Fantasy VII, firearms have been introduced, and so has the Ballistic damage type. Firearms deal Ballistic damage and has Clips or Rounds. Otherwise, they're pretty much identical to a Crossbow of sorts, with the addition of a "Semi/Full automatic" feature, which allows you to hit multiple targets using "spray and prey" methods xD

And of course, last but not least, Limit Breaks. Replacing the Archetype feature of normal Classes, the characters now learn 7 Limit Breaks as they level. These Limit Breaks are chosen from a list, though I would allow some customs, as long as they're run by me. Limit Breaks are used using Limit Points, based on Level.

The Story: The story would be based around AVALANCHE, not the one from the Original game, nor the one from Before Crisis... But something more in between. The time would be around the Original's start, though none of the main characters would exist, though important NPCs such as the ShinRa directors would be present. The players would be cast into the fray as Grunts of AVALANCHE, fighting a losing battle against the ShinRa Electric Power Company.

And that's about the gist of it... If anyone has ideas, or would like to come aboard, feel free to reply to this thread. It may take a while for the game to be ready for play (a LOT of homebrew yo), but a few friendly souls might make it go a bit faster :3

Cheerio!
December 10 (9 years ago)
So, there's inevitably going to be interest (I, myself would be), but D&D is a really bad fit for this kind of game. D&D handles sword and sorcery well, but look at the cast of FFVII - two members use firearms, and it's the most common weapon of the ShinRa trooper.

There are several, much better alternatives to D&D5e, and require a lot less work from yourself, or another prospect GM. D&D doesn't work well with firearms - ever, it also snaps pretty heavily when you introduce spell point systems. Any players and GMs will spend more time fighting and tweaking the rules of D&D to try and recapture of the feel of being characters in the setting, than they will enjoying the actual game.

Not only that, but there are 4 systems readily available tailored to Final Fantasy style games - the Returners System, FFd6, FFd20, and SeeD. Additionally, games like Fate, GURPS, Savage Worlds, hacks of Exalted or Legends of the Wulin, and other various games will all play, and feel better at the table, and capture what you're looking for.

Long story short: there's always interest, you just need to find the right framework. D&D is not the right framework, in my opinion.
"I know there are probably better systems for this, but I like 5e, and I don't really feel like learning a new system in an attempt to do this, when I already have a pretty good idea on how to make the changes required." - The Beaver Illuminate.

The problem with the d20 FFs is that they're not FFVII based... And Firearms isn't hard at all... Just make multi-shot "crossbows" and introduce a Ballistic damage type. And I can't see why spell points would be a problem at all... To me, it just gives a lot more freedom.
December 10 (9 years ago)

Edited December 10 (9 years ago)
Alright then. Good luck, I have zero interest in 5e.
Then it is no surprise, that you would say it is a bad fit... If you don't like 5e in general, it's a bad fit for everything really...
December 10 (9 years ago)

The Beaver Illuminate said:

Then it is no surprise, that you would say it is a bad fit... If you don't like 5e in general, it's a bad fit for everything really...

I mean, you can start a fight, but D&D doesn't do cyberpunk well. Eberron is the closest you get, and that hasn't been ported over (and there's no indication it will be). I'm not interested in any game where the players struggle to have fun because the rules don't support the silliness and action of a Final Fantasy game. VII has a lot of cyberpunk elements (Barret and Dyne; SOLDIER in general), and very actiony elements that D&D can't handle - D&D can't handle a Knights of the Round, Omnislash, or Reels. Even if you homebrew it, it'll never feel right, because you're still bound to the confines of a very limiting system.

It doesn't matter that it's 5e. You could do it in any other edition of D&D, and I'd still feel it was a poor choice.
I haven't stated whether I like or dislike 5e - I just don't have any interest in it, due to other reasons, such as WotC's extremely anti-consumer business practices in the last several years.
I'm not trying to start a fight at all, that's just you misundersranding. And who is to say you will struggle? You yourself stated I could use ffd20 instead... the d20 system is based off d&d, but now, suddenly, any type of d&d would feel wrong? 

I don't think the problem, if there is any, lies in the system... rather, it would be people's own lack of imagination that the d20 system, effectively d&d, can be used for other stuff than medieval fantasy... it's kinda like saying you couldn't do a medieval fantasy game using the storyteller system... just because an rpg ruleset was designed for a specific genre, doesn't mean it can't be tweaked to work for ANY other, cause usually... it can...

And just to look at the three "things the system wouldn't handle"... any summon, even kotr could work just like summon monster... bam... omnislash would be a limit (thus a limited use move) that would allow you to attack 15 times, maybe adding in an optional 5 foot step between each attack, bam... reels? Sure, the closest thing is percentile dice... but no pnp ruleset would really be able to replicate it 100%...

All in all, i believe you're just too "attached" to the thought that d&d does high fantasy ala tolkien... think wider, the game is DESIGNED for you to make it your own...
December 11 (9 years ago)
Fantasy AGE/Titansgrave might work great, but 5e is pretty rules light, should be OK.

I don't have a timeslot to play it, but it sounds potentially fun.
December 11 (9 years ago)

Edited December 11 (9 years ago)
I agree with Beaver. Any and all the things you mention being hard to work out, simply isn't.I'm just spitballing here..Knights of the Round is broken in the real game so give something like 12d12(or 12d20 lol) damage. DM could explain each attack or just let it all happen at once. Omnislash is WAY too easy from a player standpoint.. I would LOVE to rp an omnislash!(did climhazzard a ogre tho!)and Reels, just a plain ol D6 would be fine.. Assign 2 numbers with "hit", 2 with "yeah!", and 2 with "miss", if the class uses d4 for damage on attacks, use d6or8 for a "yeah!" roll. this is all stuff i thought up in a matter of secs lol. Personally I would love to try this campaign out. I prefer 5E and am a huge fan of FF7. :)
The fun you have is all in the imagination.
The reel idea would work well, and as said, in this, summons would be temporary allies, not just one off attacks, but I might not even include the possibility of KotR because, it's, as said, totally OP xD And suddenly having 12 allies show up could bog down the game...

That being said, feel free to add me on skype and we can discuss further about the game: Kawiie, just look for the same image as I have on here :3