
Hallo tharr! I am here with another strange and unusual 5e idea!
So, seeing as I have been a huge FF, and especiially FFVII, fan, since I was but a lad, and with the Remake coming, I have come to the conclusion that I would love Roleplaying (or running) a game set in the general world of FFVII. I know there are probably better systems for this, but I like 5e, and I don't really feel like learning a new system in an attempt to do this, when I already have a pretty good idea on how to make the changes required.
The Gamplay: The gameplay will, of course, but a little different. All 5e classes have been removed, modified or replaced by classes fitting to Final Fantasy, especially Final Fantasy VII. While they do have their strengths and weaknesses, any class can utilize magic, through the use of Materia. All equipment have been repurposed to add in Materia slots(or rather, a Materia slot MAX, based on the weapon), which are purchased as a part of the weapon
Example: Oh, you want a Buster Sword like Cloud? The Greatsword works for that image. Now, consulting the new Equipment table, we know that Greatswords can hold a maximum of 8 Materia slots. Depending on your amount of Gil(which replaces all other currency), you can add up to 8 slots to the sword, paying the cost of the sword + any slots taken... Linked Slots cost a bit more.
There will probably be an option to purchase weapons with certain ability, such as Double Growth or Triple Growth, which makes your Materia Level up faster. Materia levels along with you, though only a few give you additional spells on level up.
Example: You have the Fire Materia, which allows you to cast the spell "Fire". Fire is a 1st level spell in this, but, depending on your ability to cast higher spells (based on level), you may empower it, by simply casting it as a level 2 or higher spell. Leveling up the materia will allow for you to utilize it at these higher levels, and getting it to MASTER level, spouts a new Fire Materia, just like in the game. However, Materia like the Restore Materia, gives you two spells. Initially, all you get is Cure, but as it levels up, it will unlock Regen. Otherwise, the Materia works the same.
To add to this, Support Materia IS a thing. The All Materia for Instance, allow you to pay additional MP to make any linked Materia(let's say Fire Materia) able to be cast on multiple people, or as an AOE. The Elemental And Added Effect Materia would allow you to cast the linked spell on your weapon, which then has added Elemental damage or a possible added effect on all attacks for a time.
Casting Spells cost MP, which is essentially the same as Spell Points (5e variant rule). Spells of different levels cost different amounts of MP. For now, MP is based on level and class, though I might change it to something more abstract, like "(Class Base + Level) x Casting Ability Modifier".
Since it is Final Fantasy VII, firearms have been introduced, and so has the Ballistic damage type. Firearms deal Ballistic damage and has Clips or Rounds. Otherwise, they're pretty much identical to a Crossbow of sorts, with the addition of a "Semi/Full automatic" feature, which allows you to hit multiple targets using "spray and prey" methods xD
And of course, last but not least, Limit Breaks. Replacing the Archetype feature of normal Classes, the characters now learn 7 Limit Breaks as they level. These Limit Breaks are chosen from a list, though I would allow some customs, as long as they're run by me. Limit Breaks are used using Limit Points, based on Level.
The Story: The story would be based around AVALANCHE, not the one from the Original game, nor the one from Before Crisis... But something more in between. The time would be around the Original's start, though none of the main characters would exist, though important NPCs such as the ShinRa directors would be present. The players would be cast into the fray as Grunts of AVALANCHE, fighting a losing battle against the ShinRa Electric Power Company.
And that's about the gist of it... If anyone has ideas, or would like to come aboard, feel free to reply to this thread. It may take a while for the game to be ready for play (a LOT of homebrew yo), but a few friendly souls might make it go a bit faster :3
Cheerio!
So, seeing as I have been a huge FF, and especiially FFVII, fan, since I was but a lad, and with the Remake coming, I have come to the conclusion that I would love Roleplaying (or running) a game set in the general world of FFVII. I know there are probably better systems for this, but I like 5e, and I don't really feel like learning a new system in an attempt to do this, when I already have a pretty good idea on how to make the changes required.
The Gamplay: The gameplay will, of course, but a little different. All 5e classes have been removed, modified or replaced by classes fitting to Final Fantasy, especially Final Fantasy VII. While they do have their strengths and weaknesses, any class can utilize magic, through the use of Materia. All equipment have been repurposed to add in Materia slots(or rather, a Materia slot MAX, based on the weapon), which are purchased as a part of the weapon
Example: Oh, you want a Buster Sword like Cloud? The Greatsword works for that image. Now, consulting the new Equipment table, we know that Greatswords can hold a maximum of 8 Materia slots. Depending on your amount of Gil(which replaces all other currency), you can add up to 8 slots to the sword, paying the cost of the sword + any slots taken... Linked Slots cost a bit more.
There will probably be an option to purchase weapons with certain ability, such as Double Growth or Triple Growth, which makes your Materia Level up faster. Materia levels along with you, though only a few give you additional spells on level up.
Example: You have the Fire Materia, which allows you to cast the spell "Fire". Fire is a 1st level spell in this, but, depending on your ability to cast higher spells (based on level), you may empower it, by simply casting it as a level 2 or higher spell. Leveling up the materia will allow for you to utilize it at these higher levels, and getting it to MASTER level, spouts a new Fire Materia, just like in the game. However, Materia like the Restore Materia, gives you two spells. Initially, all you get is Cure, but as it levels up, it will unlock Regen. Otherwise, the Materia works the same.
To add to this, Support Materia IS a thing. The All Materia for Instance, allow you to pay additional MP to make any linked Materia(let's say Fire Materia) able to be cast on multiple people, or as an AOE. The Elemental And Added Effect Materia would allow you to cast the linked spell on your weapon, which then has added Elemental damage or a possible added effect on all attacks for a time.
Casting Spells cost MP, which is essentially the same as Spell Points (5e variant rule). Spells of different levels cost different amounts of MP. For now, MP is based on level and class, though I might change it to something more abstract, like "(Class Base + Level) x Casting Ability Modifier".
Since it is Final Fantasy VII, firearms have been introduced, and so has the Ballistic damage type. Firearms deal Ballistic damage and has Clips or Rounds. Otherwise, they're pretty much identical to a Crossbow of sorts, with the addition of a "Semi/Full automatic" feature, which allows you to hit multiple targets using "spray and prey" methods xD
And of course, last but not least, Limit Breaks. Replacing the Archetype feature of normal Classes, the characters now learn 7 Limit Breaks as they level. These Limit Breaks are chosen from a list, though I would allow some customs, as long as they're run by me. Limit Breaks are used using Limit Points, based on Level.
The Story: The story would be based around AVALANCHE, not the one from the Original game, nor the one from Before Crisis... But something more in between. The time would be around the Original's start, though none of the main characters would exist, though important NPCs such as the ShinRa directors would be present. The players would be cast into the fray as Grunts of AVALANCHE, fighting a losing battle against the ShinRa Electric Power Company.
And that's about the gist of it... If anyone has ideas, or would like to come aboard, feel free to reply to this thread. It may take a while for the game to be ready for play (a LOT of homebrew yo), but a few friendly souls might make it go a bit faster :3
Cheerio!