
Session 21 The Crew starts back at the base, hunkering down during the political chaos. They discuss possible courses of action. Rodworth expresses a desire to 'save' Alice Styrigi from the Malthar. We concoct a plan based around the recently discovered disease but due to a fatal flaw, it's scrapped. We agree that we'll need a ship and some backup so we contact the UPF to see if we can con--convince them to help. They aren't willing to contribute to the repair of our ship but suggest that we can possible acquire one of the damaged or abandoned ships that took off during the panic over the quillbat infestation. They point us towards one of the ships that's presently requesting rescue (Scott: I don't remember the name of our contact ). We contact that ship and negotiate with the survivor. 8000 credits for the ship (talked down from 100,000) and a free ride to the Malthar station. We rent a shuttle, purchasing four units of fuel to replenish the engines of the foundering ship Docking with the ship, we discover that the main passenger cabin is empty. A quick ride up the elevator reveals that the second level is open to space. Rodworth buys a space suit off the Shuttle Pilot for 1000 Cr. We determine that the cockpit (two levels up) has had the plate glass blown out and there's damage to the controls. A search reveals a secret panel in which a dralasite child named Sar is hiding. He describes screaming shooting, then silence. Joseph's examination of the level reveals a massacre; But there are no bodies. We discover a cache of Space Suits (Scott: How many in total?) The technicians are able jury rig controls for the ship. Rodworth goes down to the middle level and confronts the missing person we'd spoken to before. We talk him down to 3000 Cr. as long as he claims when he leaves that he's a Neon Tyger so that we can exploit the salvage laws. While we could, burning a lot of extra fuel, land on the planet with the damage to ship, we decide to go to Pinnacle Station and get the cockpit repaired. We fuel up the twin engines and head out Once there, they agree to fix the glass and equipment, so that the ship is fully operational. The man disappears into the station saying over and over, "I'm a Neon Tyger." We register the ship, renaming it the Durga (I want to name the other ship Bengal ). Deciding to found a shipping company, we purchase some units of plastic to bring down to the surface. We pull up some seats and move in the cargo. Upon landing, we are confronted by a Yazirian UPF inspector. Once we reveal that we're not a passenger ship, he calls over the cargo inspector, a human. We're charged a fee and then sell the plastics. Once we've paid for docking, we head back home to make sure everything's OK back at the base. Upcoming: Scott will design the ship. If I'm reading the rules right, we can fit 1.5 units of cargo in the ship. Breakdown of expenses and profits from the session 1000 Shuttle Rental 2000 for fuel (Note: based on the rules, a size 3 hull ship with two rockets would cost 1500 Cr. for one fuel load) 1000 for Cockpit window 2000 for equipment repair Note: (50 Cr. is the price for a space suit Life Support refueling. The 500 is for another full Life Support unit which provides another 20 hours of LS) 100 Cr. Docking fee +5000 Cr. for the sale of the plastics Total debt: 1,100 Cr. Our assets are as follows 8333 Cr. in company account, 8,333 for each character (note: this was based on five characters splitting 50,000 six ways) Additional credits owned by individual characters from bets, etc.