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[Request] Silhouette Core dice

I am wondering if there is a way to make this work: the game runs on d6 rolls.  You roll a number of dice equal to you skill (usually 1 to 5), take the highest, and then add the flat modifier on top of that.  It gets trickier when a "6" is rolled.  In that case, you add +1 to the total for each six.   I would like the above script.  It would be amazing if: the GM could change the die size when needed The GM could turn on and off the adding of the +1 on a roll of a six If the GM could change where a 5 or 6 adds a +1 Thanks for taking a look
1449986699
The Aaron
Pro
API Scripter
That sounds very similar to either the Bash Dice, Wild  Dice or Zombie Dice scripts that I wrote.  You might look at those and see how close they are.  I could likely whip up a modified version that supported your changes.  Also, if you have a reference to the system (is it called Silhouette Core?) I could look at it for implementation details.
They almost work.  But you only take the highest die rolled, and only add a +1 for each additional six rolled. For more clarification (which should have been in the first post, sorry), here is an example: Bob the Barbarian is good with a sword (level three in Melee, and +2 attribute modifier).  So he rolls3d6 +2.  His first attack roll is a 1, 3, and 4.  Adding the plus 2 to the 4, he gets a total of 6. The next attack he turns up 2, 3, and 6.  So he takes 6, adds 2, for a total of 8.   Bob attacks again, and this time rolls he rolls a 4, 6, and another 6.  So his total is 9 (6, plus 2, plus 1 from the extra six).  
1450050642
The Aaron
Pro
API Scripter
That sounds like a pretty easy modification.  I'll see what I can do.
You are awesome.  Thank you.