
A group of (neutral and/or evil) players set off aboard a flying ship looking to gain riches, take over towns and cities, and destroy everything in their path. Lead by a cut throat and merciless captain, the players will be flying over towns and cities and will use the ship's siege weapons to weaken defenses; then the players will be flying down in personal gliders and will take no prisoners!
If you want to save maidens, help the townspeople and do the king's bidding, this is NOT your game.
If you want to capture maidens, terrorize and pillage the townspeople and spit in the king's eye, THIS IS your game.
This campaign takes place in the 3.5 setting, but Magic has been replaced by Alchemy. The players will have to take on a role aboard the ship, including first mate (needs high INT), lookout/gunner (needs high DEX), engineer/alchemist (needs high INT), and a weaponsmith/weapon crafter.
Players will start off at level 10 using these rolls: 18, 16, 16, 14, 14, 12.
Sessions are Saturdays at 3pm Eastern (8pm GMT+0). We use Skype for voice chat.
Message me if you'd like to play.