Hi, there. I'm currently running a game system that uses rolls with
compound explosive dice, keeping of the highest results, and additive
modifiers that can apply for each explode. I've figured out the syntax
well enough so that I can make it work with the exception of the
additive modifiers. In other words, is there a way to do compounding
explosive rolls that add an integer value every time the die explodes? The documentation for this rule section is located here. <a href="https://sites.google.com/site/joeysmsfhigh/rules/skills" rel="nofollow">https://sites.google.com/site/joeysmsfhigh/rules/skills</a> A
sample of something I am likely to roll would be "{4d12!!>11}kh1".
Here you see that I want to keep the highest result of 4 compound
explosive d12's. The die will explode if the result of a die is 11
or 12. However, if a character has a particularly high stat, I would have
to add a +1 or more every time that d12 is rolled in a string of
explosions. I thought something like "{4(d12+1)!!>11}kh1" would possibly work, but that's obviously not correct syntax (don't want to play with regular expressions right now). Another possibility could be "{4d12c1!!>11c1}kh1." Perhaps if I could input a Javascript function, I could make it happen, but I am a complete newbie about this API. If anybody has any insight to share regarding this, I'd be most appreciative.