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Pezzack's Downtime Log

This is a record of my downtime activities.
1450503293

Edited 1450596414
Pezzack decides to make a map of one of the lands he has explored. Project: Survival kit Total Cost: 5 gp Cost to make: 1.25 gp DC: 15 Day 1: Craft check=15 (2 gp of progress): 2 gp total Day 2: Craft check=15 (2 gp of progress): 4 gp total Day 3: Craft check=15 (2 gp of progress): 6 gp total (1 kit finished) Day 4: Craft check=15 (2 gp of progress): 8 gp total Day 5: Craft check=15 (2 gp of progress): 10 gp total (2 kits finished) Day 6: Craft check=15 (2 gp of progress): 12 gp total Day 7: Craft check=15 (2 gp of progress): 14 gp total Day 8: Craft check=15 (2 gp of progress): 16 gp total (3 kits finished) Day 9: Craft check=15 (2 gp of progress): 18 gp total Day 10: Craft check=15 (2 gp of progress): 20 gp total (4 kits finished)
1451940617

Edited 1452048805
Week 1: 1/4/16-1/10/16 Pezzack begins the week by starting to dig a latrine for the town's first farm. LAVATORY Benefit Bonus on Fortitude saves against contracting disease Create 3 Goods, 3 Labor (120 gp); Time 4 days Day 1: Construction begins, Pezzack spends 1 Goods and 1 Labor Day 2: Construction continues, Pezzack spends 1 Goods and 1 Labor Day 3: Pezzack takes a break from building to travel to hex -01.01 while looking for Lost Boys Day 4: Pezzack explores hex -01.01 with companions (rolled Survival 28, Mysterious Find, 3 comprehension points), continue looking for Lost Boys if not found yet Day 5: Pezzack travels to hex -01.00 while looking for Lost Boys Day 6: Pezzack explores hex -01.00 with companions while looking for Lost Boys Day 7: Pezzack travels to hex -01.-01 while search for Lost Boys continues
Week 2: 1/11-1/17 Day 1: Pezzack scouts in -01.-01. Primary: Profession:cartographer roll is 19, Secondary: Perception roll is 30. Scouting takes 4 hours. After scouting, Pezzack begins traveling out of the hex to -01.00 Day 2: Travel continues in first half of day, followed by travel to -01.01. However, Pezzack encounters a group of 6 wolves, and runs for cover, staying in -01.00 Day 3: Pezzack again travels to -01.01, this time without incident. Day 4: Pezzack begins working on preparing the land for farming by survying the land for the best areas. Knowledge:geography roll=16, earning 1 KP and 2 Claim Points for -01.01. Day 5: Pezzack tries to move rocks from the better farmland, but struggles with the heavy work. Strength check=2. Day 6: Pezzack continues moving rocks, manages to clear the land. Strength check=15, earning 1 KP and 2 Claim Points for -01.01 Day 7: Pezzack travels back to the Outpost in 00.00