
Hello everyone. Me and a friend are looking for someone willing to be a DM for D&D 5e. As for time tables we are looking for someone who can start GMT 7 and on saturdays. Apart from that there are a few kinks that we woud like filled but i'll just start by saying, a DM who is willing to give players what they want. The objective of the game is to have fun at the end of the day and there are quite a few things that frustate me as a player in 5e. Obviously I don't mean with this let do everything that can make the game so unbalanced that there is no way to fix obviously. So starting off with character creation, one of the things that while not specificly a problem of 5e is still a problem in 5e. Starting stats point. They are extremely low and don't allow to buy more than a 15 and the dice generation has 2 major problems. One is that tehre is no guarantee that you'll get decent stats and second, it is not fair that some people just had luck and have a very powerful character while others have one that couldn't throw a rock if his life depended on it... As such I'd like a DM that would allow for stats to start at a much higher point. Besides, it's fun to go out and pick feats, not to just waste our time getting the stats up because we need it sorely more than we need the feats. Second and to a degree tied to the first part, I don't like to see stats tied to feats so it would just be better if stats and feats were a separate mechanic, the player shouldn't have to chose between them but rather get them both and much more importantly, gaining those should not be tied to class levels but rather character level (obviously the classes that gain extra stats points/feats would still gain the extras on the appropriate class level). Another thing I dislike to be to restricted to the books. While there is good things there, there are plenty of good things and which are not overpowered in unhearted arcana and many times in home brews. It would be good to have a DM who wouldn't mind the use of those. Yes with a relative degree of denying stuff like say the gunslinger which is ridiculously overpowered but most stuff is actually balanced even if a bit better than what sometimes is on the books. Another good thing would be a DM who doesn't has a problem with changing rules that make absolutly no sense. For example, drawing and stowing weapons. The first action, sure free, the second is an action? No, good DMs usually make the second a bonus action because it's something done very fast, it shouldn't punish players for playing tacticly. Another thing is for example jumping where jumping long only allows to go as far as STR allows, but jumping high allows for a skill check to go further than STR allows. Obviously the skill check should work in both cases. This are just a couple of examples. Yet another thing which annoys me and this is mostly started by WotC is things like passive checks where the notion that a passive check isn't always available or that it's not as good as an active check. this makes no sense, an adventurer will know better than just not care about his surroundings, things like passive perception should be taken into account 100% of the time and spoting a trap for example should require a diferent DC with a passive check than an active check. Passives are at the end of the day a take 10 on the check which is always running at all times. Failing to consider it so renders some feats like for example, observant, useless... On the same note a character should always be allowed an active check (or rather required by the DM) whenever something bad may happen, like steping on a trap or being ambushed, even if the character would be considered to be not paying it's best of attentions like for example running. Lastly I have a real problem with 5e economy. It is the worst I've seen in a while. Characters make nearly no money in the early to mid levels and even worst, the money has very little value. After a character bought the best mundane gear, that's it, they have no more use for money except the ocasional gold coin to waste on the next tavern. For most characters this happens at level 2 because they start with the weapons they need and only need to buy a studded leather armor, for heavy armor charactes they will need to buy a plate but once they got there, it's over really, money has no meaning and thus loot has very little meaning too. Ths happened because WotC decided it was a briliant idea to make magic items very rare. Idealistcly, characters should be able to buy magical items with ease (by ease I means finding them for sale, they still need the money to buy it) or simply enchant items. This is what made 3.5 keep money always a relevant issue rather than something that was just a "who cares" thing... I'd really like for the DM to allow to buy and sell magical items and/or enchant items. There must be a real use for currency and characters whose builds might depend on aquiring specific items should not be made inviable because there is no guarantee of it happening. Actually one more thing. I'm not looking for a WotC campaign, something homebrew is much better to adapt to what we are looking for here. Something extending into level 20 and possibly beyond... We're also looking for more players of course, idealisticly a party of 4 or 5 players tops. PS: It would be preferable if the DM wouldn't mind allowing the players to do what they'd like in character. What i mean by this is that some players might have characters who'd have no problems with molesting an NPC they find attractive or even as a means to make it talk or maybe to just go to the local brothel looking for some fun. These things will not be RP of course but will be left implicit.