Thanks for the responses, gentlemen. @Vince toggling the rows on and
off does seem to make a difference. The buffs never calculate into the
buff total when I have their row unchecked (and they sometimes do when I
do have them checked). I seem to be able to get a proper buff_DMG-total
in that when it does calculate, it calculates correctly. @chris I
was using PaleMoon, but I swapped over to Firefox over the course of my
troubleshooting because I saw that PaleMoon wasn't fully supported. As
it stands right now, sometimes when I log in to the game, some of my
attributes are uncalculated by default. If I go to my skills tab, I see
that my charisma mod has not been added to my cha-related skills. Once I
return to the attributes page, and click into and back out of my
charisma mod entries, they begin to calculate. The recalc button also
appears to work for this issue. If I refresh the game, these entries may
to their uncalculated state and I have to repeat the process again. Other
times, the whole buff page is unresponsive. The rows do not "activate"
when toggled, nor to they show up in the totals below, and mousing over the entries that should be changing does not work either. Refreshing seems to fix this. Other times, the buff page seems to have
returned to its full functionality, and the calculations will run if I
merely toggle/untoggle a row (as opposed to needing to mouse over the
values each time like I described previously). EDIT: Upon further testing, it appears that even if the buffs appear to have calculated, my attack and damage macros will not read them unless I click into the buff_DMG-total field after each change to wake it up, so to speak. The recalculate button doesn't work for this. My attack macro, which uses the attk-melee field, does not seem to require this "wake-up", and neither does my saves macro, but buff_DMG-total (for my damage macro) does. Both issues seem
to be occurring irregularly but not infrequently. Sometimes when I load in there is no issue.
Sometimes there is, with no rhyme or reason that I can discern. The one
I am chiefly concerned with is the buffs issue, because it is both more
frequent and it seems to be sometimes fixable only on a refresh, which
can be very cumbersome in the middle of combat. I'll see exactly how it
performs during the next session and report back.