Roll20 uses cookies to improve your experience on our site. Cookies enable you to enjoy certain features, social sharing functionality, and tailor message and display ads to your interests on our site and others. They also help us understand how our site is being used. By continuing to use our site, you consent to our use of cookies. Update your cookie preferences .
×
Create a free account
This post has been closed. You can still view previous posts, but you can't post any new replies.

DIY Modules?

Would it be possible to suggest a future feature when Modules get implemented? One where Modules can be easily designed from Roll20 and be put for use by others?
Not quite sure what your getting at. How would you want to design a module inside of roll20?
Hm... Not really sure. Maybe I thought ahead too much.
I think a "module" would be a file containing of maps, tokens, handouts, and their associated data. To make this convenient, you'd need to be able to save, share, and install the 'module file' as a single item. Kind of like a small "campaign" that you can zip up and transfer (i.e., "sell"?) to another Roll20 user for them to run. Unless Roll20 already supports this, and I missed it. Wouldn't be the first time :)
They don't yet, but apparently they plan to. Shoulda known! <a href="http://community.roll20.net/discussion/2745/modules" rel="nofollow">http://community.roll20.net/discussion/2745/modules</a>
I would like it very much. That's what I would love to make if the portraits are implemented one day.
They don't yet, but apparently they plan to. Yes, that is true.
I think a "module" would be a file containing of maps, tokens, handouts, and their associated data. To make this convenient, you'd need to be able to save, share, and install the 'module file' as a single item. Kind of like a small "campaign" that you can zip up and transfer (i.e., "sell"?) to another Roll20 user for them to run. Yeah... Something like that, with instructions for the module to type in or somethin...
Universal modules would be pretty easy if they were just story based. Story Arc's are the hardest thing for new GM's to figure out and often games never see an ending or even a climactic heroic moment. Universal story mods sound pretty great, Then fill in the stats by the GM using them for the game you need them for and you have yourself a good pitch of a product. Works without the rights to the system you are intending on using it in if the universal story doesn't use content from copy write material.
I think what you're getting at is having in "Community Forums", under the "Looking For Group" thread. You want "Modules" where users can Post a module they have created either from scratch or based on an existing system. Then other Roll20 members can browse them and say "oh, this one looks pretty interesting" and try roll with it. Correct me if I am wrong.