
* Modern D20 Variant * Humans/Synthetic Characters only * 32 Point Buy Attributes (Before Adding Modifiers) * Level 1 Only (Synthetics will suffer Negative Levels to balance the game) * Sunday 2pm PST (Weekly Game) * Text Only (No Video, No Voice) Aliens Colonial Marines are not just a bunch of Bug-Hunting soldiers and synthetics. The Novels/Comic Books/Movies shed light on a much more vast experience that these Marines are actually employed. During your service as a Colonial Marine you will be tasked with dealing with Uprisings, Escort Missions, Patrols, Garrison Duty, Retrieval Duty, Revolts, Diversions, Scouting, and even Civil War. You will be playing as a soldier on board the **U.S.S. KARAIN**, a newly built Conestoga-Class vessel, one of the last to be commissioned before being replaced by the more advanced Bougainville-Class vessels. With the christening of the U.S.S. KARAIN, the Captain has selected **You** and the rest of the crew directly from bootcamp, hoping to shape you into elite soldiers by pushing you hard, and letting you experience the worst that the universe has to offer. Meanwhile the Weyland-Yutani corporation is of course researching the viable use of Bio-Weapons and Alien Technology that can be used for their purposes, or even reverse-engineered to be compatible for the battlefield. Through the many years, Wey-Yu has been executing black projects far beyond the reach of the central planets, testing new weapons, new machinery, new technology, and even more unmentionable experiments. ((And of course there will be Bug-Hunts, either Xenomorphs, Yautja, or other Extraterrestrial species that dwell on other drifting rocks, moons, planetoids that drift through the galaxy. It will be up to the GMs on a weekly basis to come up with Missions for the players to discover what is going on, and quell whatever troubles might arise, either from Diplomatic, Strategic, or Militaristic standpoint. And of course, survival at all costs. Even though Colonial Marines are Expendable.))