Roll20 uses cookies to improve your experience on our site. Cookies enable you to enjoy certain features, social sharing functionality, and tailor message and display ads to your interests on our site and others. They also help us understand how our site is being used. By continuing to use our site, you consent to our use of cookies. Update your cookie preferences .
×
Create a free account

LF1M Mutants and Masterminds 3e GMT

1451248455

Edited 1451264757
As a hero itl be your job to defend thr citt from a variety of super related crimes and other disasters. Please no anime characters. Or Summoners or duplicators. This will be my first time running this system so want to keep things fairly simply. New players are welcome. This is not going to be a super grimdark campaign, nor will it be a joke campaign. Please keep in mind your characters will have needed to pass a 4 year training program to be allowed to use their powers to fight crime and as such would need to be good people. They woukd akso be government employees.  The time is a placeholder at the moment although I wont be able to start the game until January probably as I'll be moving. I've been reading up on the rules for some time now and am very excited to run a campaign. if you have any questions about the setting or potential character concepts please post character ideas below. We currently have a powerhouse who uses creates organic "machinery" from his own body(Geneforge),A speedster (Sugar Rush) , and an unamed energy controller who uses light.
1451310580

Edited 1451320212
I've been dying to get into a MM game. I apologize if I am overlooking this, but what time slot is this tentatively scheduled for?
6.30-10 one thursday a month. Most likely starting on the 18th
Is that 6:30 EST? If so, sign me up. Once a month is such a low commitment I can definitely make that happen. 
1451318881

Edited 1451318901
No it is gmt
Ah, my apologies. That is 1:30 my time, when I will be unavailable.