Okay, now that I'm off work and have time, more details! TIME/DATE To be determined, but most likely around 8:00am UTC+9 (11:00pm UTC) on Saturday or Sunday, my time. Which means for some it will be late night Fridays or Saturdays - it'll be up to you to do the math on what time the game will be taking place in your time zone. For now though, since the time isn't set in stone, just determine if you're interested or not. Time will be settled later, but it will definitely be weekends. SYSTEM Pathfinder - 'nuff said, really. Initially will be focused on the Beginner's Box set and expanding into the full version as the characters (and GM!) progress. PLAYERS This will include 4-5 players, preferably new/fairly new to the Pathfinder game. As I am a pretty new GM, I see it as a learning experience for all - novice players will feel 'at home' with a GM that's also still learning, and experienced players won't have to sit through the hassle of a GM bumbling something up. If you're an experienced player and are interested, that's fine also, but just be aware of what you're jumping into beforehand. CHARACTERS All characters will be starting at level 1, using the basic races and classes (human, elf, dwarf; cleric, fighter, rogue, wizard). I'd consider widening the selection to the races and classes available in the core book as well (gnome, half-elf, half-orc, halfling; barbarian, bard, druid, monk, paladin, ranger, sorcerer) because I plan on this campaign going past the material covered in the Beginner's Box and I'd rather not restrict players to the BB classes and races simply because that's where we started. That being said, if you want to use classes not covered in the BB, they can ONLY be from the Core Rulebook. I don't want to restrict players when making their characters, but at the same time I don't want people getting crazy and using stuff from all sorts of different material. As for alignments, anything good or neutral. Definitely no evil - this is a beginner's campaign, and anyone that's played D&D or any RPG for that matter knows that evil characters make life hard. One last note on characters - don't go too in depth with backgrounds. Remember, these characters will be just starting their adventuring careers. They're not veterans, they're not old, they haven't traveled extensively (most likely), etc.. That being said, feel free to give them a family history and whatnot, come up with friends and enemies, etc., but keep it fairly brief. As was said, they'll be just starting off. They won't have gone far, so just a bit about their childhood and why they are the class they are will be plenty. If you want to work up your character while you wait for the campaign to start, you can use Myth-Weavers to make your character sheet. Here's the basic info you'll need: Attributes: Use an array, one of the following, your choice. 16, 14, 13, 12, 10, 10 16, 14, 14, 12, 10, 8 15, 14, 14, 13, 10, 10 15, 14, 14, 12, 12, 9
Equipment: You can buy any equipment from the Beginner Box's Hero's Handbook. The selection isn't massive, but for what we'll be doing, it's plenty - you'll have the opportunity to get more gear as the campaign progresses. You start with gold dependent on your class.
Fighter, Paladin, Ranger: 175gp Cleric, Rogue: 140gp Barbarian, Bard: 105gp Druid, Sorcerer, Wizard: 70gp Monk: 35gp CAMPAIGN SCOPE The campaign will be starting in Sandpoint, at the beginning of the Beginner's Box campaign. After the main dungeon, I'll be adding a few dungeons to that before concluding the Beginner's Box campaign. Once the BB campaign is done, and the players feel like continuing, we'll move on to an Adventure Path. Which Adventure Path that will be is yet to be determined. As the campaign progresses, though, we'll be attempting to develop characters up. By which I mean you'll be able to own businesses and go do your own thing from time to time. One of my favorite sessions of D&D was one in which my halfling rogue managed to con a tavern owner out of the deed to his tavern. Now the owner of the Black Rose, I spent most of the rest of the night deciding what the layout of the tavern would be after I remodeled, what inventory I would stock, what sort of 'adventurer's basement' I would build, etc.. That's the stuff I want people to be able to do in this campaign over time. So bear that in mind - if you're a rogue and want to start a thieves guild, start plotting rough details. If you're a wizard and want to build a tower of your own, get some sketches of the tower and what you'd like to have in it, that sort of thing. It'll be a while down the road, but bear it in mind. GM STYLE As I've mentioned, I haven't DM'd much. The times I have done it though I usually just focus on having fun. If playing the game is a chore, then you're doing it wrong. For a good idea of how I'm wanting to run this, listen to the Acquisitions Incorporated podcast from Wizards of the Coast if you haven't already. In that podcast, the focus is on having fun. There's tons of humor, lots of laughs, and they still have an interesting story going on. The DM isn't forcing players to use Old English when they talk, isn't forcing them to stay serious and in character all the time, that sort of thing. Just play the game, have fun, and don't worry about the details. A friend of mine who was the DM for my first D&D game ever gave me a bit of a pointer about how he handled roleplaying. When you're talking in character, just talk normally. He had me basically imagine a translator that was changing how I spoke to the NPCs into Old English, essentially. It's a bit weird, I know, but for those that haven't dabbled in RPGs at all before it might be a bit of help getting into things. I know I felt like I needed to be serious at first - I didn't know how these things worked! So to stop rambling, just be yourselves and have fun. I'm down for funny situations and responses to things in the game. It's what makes RPGs incredibly fun - you can do practically anything you please. Also, as I mentioned above, if you want to hear how I plan to run this game, listen to the Acquisitions Incorporated (Penny Arcade) podcast or watch one of the live games on Youtube. They're absolutely hilarious and will set the tone nicely for what I want to do here (hopefully!). START When will this start? Probably not for a good week or two. I'm going to be working on getting the Roll20 assets in place so things will roll out smoothly once the campaign starts. QUESTIONS? I'll keep an eye on this thread while I work getting the game set up, so if you have questions about anything, let me know. Thanks for your time!