We're looking for someone experienced in Savage Worlds or other similar games to help us create and enjoy a world set in a Diesel punk style 1930's splintered America. It is based heavily on the world created in Crimson Skies and while the system itself seems straight forward enough, the good man whom started our group has stepped down due to being unable to fill the role of GM. That said we do currently have 4 players working on creating characters and ready to play, with a fifth coming in after New Years. And as said, the system we've mostly grasped but with some issues. (Mainly the deck of cards usage in combat and similar situations. It evades me so). We've also found an additional book that adds aerial combat to the game for such an occasion which is called: Ace High! It's used to help convert Crimson Skies into Savage world mechanics but that would require us knowing how to use it from the get go. We're fun loving guys, open to anyone as long as they're eager and happy to play in a kind of Indiana Jones Meets sky pirates kind of setting. I know it's a lot to ask for a GM to join a game that's trying to already do a particular setting or idea, but we'd appreciate it greatly.