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Clearing Drawings Eliminates Cards

This appears to cause all kinds of problems with the deck's Recall function, because it loses track of how many cards are in play.
Hello Jeff, I was able to recreate your issue immediately. If you could please submit your system specs (which you can obtain at <a href="http://supportdetails.com/" rel="nofollow">http://supportdetails.com/</a>) I can pass this along to the developers, as removing the cards seems like an unintended consequence. Additionally, I've learned if you right click on the tabletop after clearing your drawings and hit "undo" the cards will reappear on the table, but your drawings will not. This should allow you to continue to use your recall method until the bug is removed.
Sorry for the slow reply. I'm on a laptop running Windows XP and Firefox. What other specs do you need?
The version of your flash and your browser would be nice.
Firefox 16.0.2 Adobe Flash Player 11 Plugin, version 11.4.402.287
I've submitted a bug report to the developers. Thank you for your cooperation.
This is actually currently "working as intended." "Cards" are considered drawings as opposed to "tokens". I'm not sure if that's how it *should* work necessarily, but it's not a bug. I'll add it to my list to consider changing, though.
If you could just make it so that it doesn't confuse the deck when a card gets 'cleared', that would be very helpful :)
1354612720
Mel P.
KS Backer
Sheet Author
Compendium Curator
I would suggest having cards be a separate class of objects than drawings. There are a few functions that I think cards on the table should have that drawings will not need. The most important of these is the ability to get a full screen view of the card after it's played to the table. Most of the code for this is already done, as you can do this with cards in a player's hand or one that's on top of the deck. Currently, to read smaller print on a card played to the table, you either have to zoom in really close (which is annoying due to the fact that it zooms to the upper left and you can't zoom to center or zoom to cursor) or you have to scale up the card object temporarily.
1354614280
Gauss
Forum Champion
Mel: You could try to zoom the browser itself rather than the Roll20 table. It should stay centered that way and may be a quicker temporary Zoom method than the Roll20 zoom. - Gauss
1354707180
Mel P.
KS Backer
Sheet Author
Compendium Curator
Zooming the browser is far too slow, as Roll20 seems to reload all the UI graphical elements at every zoom level. It does zoom to center, but is not a practical work around.
1354722927
Gauss
Forum Champion
Interesting, on my system it is fast to zoom the browser and I use it regularly. Edit: I went to check and yes, it reloads all of the graphical elements at every zoom level. But, if you zoom through really fast it only loads them when you stop zooming. I can jump from 100% to 200% (ctrl+mousewheel) without the graphical elements being reloaded until I stop. - Gauss
1356024539
Mel P.
KS Backer
Sheet Author
Compendium Curator
It's all good. It would just be a nice addition down the line somewhere to blowup cards on the table the same way as you can from hands or the top of the deck. It could be a right click menu item if need be, which could be extended to tokens even.
1356027412
Gauss
Forum Champion
Of course Mel, I would like that also. I would also like a variable zoom or scroll function on the handouts. :) - Gauss