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Is fallout P&P even alive?

I've stumbled upon it a while ago and looked for the rules. I was very pleasingly surprised about the rules. It's just like playing fallout 2 (best game ever made even if it was unfinished) and to anyone who played it, it's of course incredibly intuitive. However I've looked for it in the past week and simply there is never any games at all. So is this dead or is this so niche that it's rare to even see anything going on? I'd really love to give it a try if tehre was any games within my time availablity. The problem is of course finding anyone running a game.
I dunno.  Some one asked me for the sheet so I made it.  He/she/it was really pleased at the time, so....maybe?
Well, going by the sheer number of answers I guess it's mostly dead which is a shame. I'd probably like a nice sheet made too but no point in asking for something I'm not going to use.
I see most roleplays set in the fallout universe being adapted into other systems, notably Savage Worlds and Gurps. Just an observation I thought I'd throw in. I'd love to join a game in this universe, on an off note.
Well I dunno those games systems. I mean, sure I've heard of them but never read about them, but fallout pretty much grabs the computer game and sets almost 100% the same rules on paper, it's the most perfect adaptation that I've seen.
never too late to introduce people, if you had the game at a time that matched my schedule id be interested (9pm to 3am UTC any week day, weekends im pretty flexible). Gurps is a good multi-setting system and not all PC games translate well. Alot of PC to Table conversions involve alot of math that can dissuade players and burn out GM's.
I'm in UTC too and that time is great for me as well. I don't have time on saturdays, mondays and wednesdays as I already have other games on those days, however I'd be really up for a fallout game as I love the universe, post apocaliptic is just great when it's well done and fallout is in my humble opinion the best. As for the system. You can look for fallout pen and paper, the current version is 2.0. There is working being done for a 3.0 version but it's nowhere nearly complete. As for how the system adapts from vidio game to paper. It adapts extremely well to be honest. I started reading the rules and it's a percentage based system, kinda like say, any warhammer 40K pen and paper. You have 60% in your gun skills? Roll that or lower on a d100 to hit. You use APs to do stuff in your turn just like in fallout 1 and 2. Moving an hex is 1 ap, firing a gun could usually ranges between 4 and 7 AP depending on the gun and firing mode. It really works, you can translate the PC game onto paper with near 100% accuracy and it works just fine. As for using other systems, I'd be open to learn them of course. It's just that while they can copy the world, they will not really copy other things like for example the perks and whatnot.
I agree, system is a very accurate adaptation. it does even have driving rules! Altough some features are still bit raw; for example armor wear/durability is frustrating to calculate.
Usualy those things are ignored, much like food, water and weight tend to be for the most part ignore in D&D and so on. They are little things that drag the game down for nearly no beneficial value to the gameplay.
played it in the past. but, kind of fell apart one session in when the band more or less ended up one supermutant-sized scuba mask short of a Bioshock reference.