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LFP -Savage Worlds - Post Apocalyptic

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Sundays @ Noon eastern, starting January 17th.  Savage Worlds RPG system.  Creating a new group, will need 3-4 people.  PM with Skype details. Welcome.....to the future. The world of the Ancients has crumbled, and the world is a lethal desert, devoid of anything other than degenerate mutant freaks, savage beasts and death. Beyond the secure domes controlled by the New Order, no one knows how long it has been since the fall of the Ancients – it could have been a hundred years ago or a thousand. Although mankind’s weapons didn’t finish the job of exterminating the race directly, their lingering effects essentially did. The ruined world, unable to support mankind any longer, lets the race dwindle like a withered grape on a parched vine to the new norm. The world is no longer man’s domain. Those men and women who failed to reach the domes and fallout shelters are now long gone, their children having mutated over the generations, creating the various wild mutant races that now roam the earth.   The party will start in the seedy merchantile town of Tucumcari.   The trade town of Tucumcari (more commonly known by its wasteland name of “Trade City”) has been a nexus of commerce in the wasteland for generations. One community or another has inhabited the site since a few decades after the Fall, dwelling far from the burned-out ruins of the actual city atop the nearby mountain – Tucumcari Mountain – where it is easy to defend against the predators of the desert. Though many of these communities came to rise and fall since its earliest history, the arrival of traders in recent times brought the town newfound prosperity – and security – that has guaranteed its existence ever since. A few years ago the Clean and Cartel took over the small-time operation of the local traders in a threeway struggle that left one side defeated (the locals) and the other two reeling – and poised on the edge of an all-out faction war. With a remarkable stroke of cunning, however, the Clean managed to avoid war by compromising over control of the town. By sharing Tucumcari with the Cartel they not only avoided a costly conflict, but also cemented an alliance that has remained stable (if somewhat lacking in trust) for longer than most faction friendships. And, most importantly, it has established Tucumcari as a secure place for trade in an otherwise hostile land, a fact that has made both factions rich over the past few years
Hey there, I could be interested but I'd need a better time table to be able to say whether or not I am capable of joining. I've been looking for a post apocaliptic game (preferably fallout but I find nothing of the sort ever available) for a while now. I don't know the savage worlds rules but I'm willing to learn a new system provided it's nothing highly convoluted like shadowrun (which was probably writen by a madman). Assuming that it is possible for me to join due to time tables (sundays for me are a good day at least) I'd like to know exactly what books I'll need to get in order to play as well as a little bit more about the setting. Saying post apocaliptic is fine but I'd like to know what to expect. Something more like fallout, stalker, metro, madmax. Just an approximation of what the world should look like both in term how the remants of the human civilisation go, what kind of threats are out there and do we expect external threats to be the worse or human infighting? What is the state of tecnology. That kind of stuff. Thanks
Hey Uriel, I'd really like to get in on this game. I haven't tried out Savage Worlds yet but have the explorer's edition and a couple splat books. I have been wanting to give it a shot for awhile now. The day and time works fine for me. You can reach me on skype at viking.keith. Have a good one.
Hello Uriel I would be interested to play.I didn't play any savage worlds but I would be highly interested.You can contanct me at kiro.sumi.See you
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I'm new to SW as well, I'm not the GM, but am posting on the GM's behalf.  I got a PDF of the base rules and they are pretty simple.  You guys will get the PDF as well, so no need to buy books unless you want to.   In reply to El's question, it's basically post apocalyptic USA.  Very decentralized with scattered communities here and there in the wasteland.  Several generations after the great cataclysm (nukes, biohazard, etc).  There is lots of human infighting, and a good deal of the human population suffers from various mutations (characters can be human or human with mutations).  The mutations have affected animal life, so yes there will certainly be wasteland predators out there.  Most settlements are walled and defend against predators, but the threat isn't so huge that it's the entire game focus.  The technology varies from very low tech (you'll be starting off very low tech), to Max Max level tech (bits and pieces of improvised tech), and as the game advances there will of course be opportunity to get hold of some good high-tech equipment, likely used by the New Order.  But for a long while, expect a mad-max style setting where the group scrounges and makes do the best it can.  
Looks interesting. You didn't gave me a definitive reply about the time which is the only contention point here. Noon eastern is what? 12 pm EST? I just need to figure out where does that fall in my timezone to see how doable that is for me since I'm GMT. As for the book if it's just the corebook then I'm pretty sure it will make things a lot easier, I can just find it online easily enough.
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For you it would be 5pm GMT.  The GM is actually in your time zone.  That's noon eastern north america.  I'm actually on PST, so it's 9am for me.  I suspect each session would run for about 4 hours.
Here is one of the pre-gen characters: Name: Gibbs Player: Rank: Novice Exp: 0 Campaign: Twisted Tales Race: Human Concept: Road Warrior Languages: Gutter Talk, Unislang Quote: - Features: Weather Beaten Clothing: Leathers Permanent Injuries: Not Yet Pace: 6 Run: d6 ENC Mod: - Parry: 6 Tough: 6 (+1 armor) Wild Die: d6 Armor Details: Leather Jkt: torso, limbs (wt 4) Shield Details: - Charisma: - Common Knowledge Bonus: - AGI: d8 SMA: d6 SPI: d6 STR: d6 VIG: d8 S k i l l s Boating: Driving: d8+2 Fighting: d6 Piloting: Riding: Shooting: d8 Stealth: d4 Swimming: Throwing: o1: o2: Gambling: Healing: Investigate: Lockpick: Notice: d4 Repair: d4 Streetwise: d4 Survival: d4 Taunt: Tracking: o3: kn0: Ancient Lore d6 kn1: Tech d4 kn2: kn3: kn4: kn5: kn6: kn7: kn8: kn9: o4: Guts: Intimidate: Persuade: o5: o6: Climbing: d4 o7: o8: Wpn Wt: Armor Wt: Gear Wt: Total Wt: Money: C o m b a t Weapon Name Skill Range ROF Shots Damage Wt. Ammo DB Sawed-off Shotgun d8 + 2 5/10/20 1-2 2 1-3 d6 4 100 rds (wt 10) Knife d6 3/6/12 - - 1d4 +1d6 1 - P o w e r s Total Power Points: Power Name Cost/Dur Range Effect Edges: Artifact Cache Ace Steady Hands Boarding Party Hindrances: G e a r Gear: Notes: A d v N: 5: 10: 15: S: 25: 30: 35: V: 45: 50: 55: H: 65: 70: 75: L: 90: 100: 110: 120: 130: 140: 150: B i o Bio: Background (Degenerate/ TL 2): Gibbs is from an isolated coastal community that managed to struggle along clinging to the Old World for many years: its geographic isolation protected it from the worst of the raider gangs, and the surrounding mountains preserved some of the micro climate. It is rumoured that he was once some sort of Cop. That was then. Gibbs is now a haunted man, wandering the wastes alone. He lost his vehicle some weeks ago, and has been trying to survive in unkown territory since then. EDGES Artifact Cache: Extra starting gear Ace: Gibbs is an expert driver, gaining +2 on Drive rolls. He would also get these bonuses on Piloting and Boats were he to turn his hand to it. He may also use Bennies to make soak rolls for vehicles driven. Steady Hands: Gibbs ignores the “unstable platform” penalty for firing from the backs of animals or while riding in moving vehicles. In addition, when performing actions while Running his penalty is –1 instead of –2. Boarding Party: The character is skilled at assaulting vehicles on the move and is able to leap from one vehicle to another even at high speeds. He adds +2 to Agility and Climbing checks when attempting to board a vehicle in motion. He may use this ability to leap from a stationary position onto a vehicle that is moving 15” or less per turn, as long as the vehicle passes within 2.” HINDRANCES Heartless: Doesn’t really give a damn anymore Merc. Code: Fulfill the Contract. Keep your Word. Bad Dreams: Must make a spirit roll first thing each morning. A failure means a restless sleep, and one level of FT for the first half of the day. Getting drunk adds +1 to the roll, but has other consequences. GEAR: Item Weight Notes Pack 2 contains toolkit excess & supplies Binoculars 3 Rangefinding High Powered Flashlight Lockpicks 1 allows no penalty to rolls Sleeping Bag
I am reading the savage worlds book right now. The rules are rather simple so far which I find to my liking. As for the time, it isn't the greatest, I'd prefer to start about a couple hours later but I can make it work. Once I get an application link I'll be joining for sure. :)
I sent out skype invites to everyone, still room for more.
I might be interested in playing! um Ive never really played before, but I would like to see what its like.
Need exactly 2 players, plz post with skype details.  
Hey, Uriel Im interested if you still are looking for a player. Only played SW once and the characters were all pre gen.
Hey, I'd like to join in if there are openings left. I'm at GMT+8 but I've played with EU folks before so I'm sort of a night owl. Anyways, my skype is goatman92-rp.
Need one more player.  Sundays @ noon eastern, starting next week (Jan 17th).
/Bump.  Need 1 more player.
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I'd be interested in joining. Do I need any books other than SW core? My skype id is goatman92-rp.
Still need one dedicated player.  Game launches this Sunday at noon eastern.  
Just finished session one - was a blast.  We had 2 people not show up though, so we had 3 players and the GM.  Just for survivability sake, would like 2 more players.
Yes, anyone who has any inkling of interest about post-apocaliptic games, you'll have a blast playing with us. Don't worry if you don't know the savage worlds rules, they are extremely simple and you can learn them in a couple reading the book and I'm also sure anyone in the group will be willing to help you out.
I'd be interested in playing but unfortunately couldn't commit to starting for a month so...yeah haha.  At least I can bump you guys up though with my comment to hopefulyl find other people.
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Since theres a person missing i woulnt mind joining. im pretty experienced with rpgs (though not with savage worlds) and i already have a character sheet thats mostly done. My skype is mickio12. if that dosent work its Mickio.
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If there is somehow still a spot open I'd be willing to join, not that experienced with Savage Worlds but I'm a decent learner and I'm willing to put some decent effort into it. My skype is sierrawho.