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To Front/To Back functions not working

When I first started making my map, the To Front/Back functions worked fine. I could right click objects and send them either way without problem. But now after a few days I tried to use them and I keep getting this error: Warning: Unresponsive script A script on this page may be busy, or it may have stopped responding. You can stop the script now, or you can continue to see if the script will complete. Script: <a href="http://static.firebase.com/v0/firebase.js:21" rel="nofollow">http://static.firebase.com/v0/firebase.js:21</a> Now, if I click continue, it'll freeze for a few seconds and the same error message will pop up. Cancelling will just cancel. So what's the problem here? I really need this feature to work! System Specs: OS: Microsoft Windows 7 Browser: Firefox 16.0 Resolution: 1440x900 Browser Size: 1440x756 Flash Version: 11.4.402 Color Depth: 24 bit Javascript: Enabled Cookies: Enabled (Need anything else?)
No solutions to this problem?
1350526154
Gid
Roll20 Team
Sorry about the delay. To double check, this is still happening after yesterday's server update?
Yeah it's still not working.
1350613352
Gid
Roll20 Team
Forwarded this over to the devs.
Can you tell me the Campaign on your account your seeing this with? Is this only happening with one Campaign? Can you make a new one and see if it happens with only a few objects? My guess is maybe this Campaign has a lot of objects it's having to iterate through to perform this function...
Wow... now I feel really stupid, you're right Riley. I've been working on a very large map, 150x150, and I guess it's just too large. I made another page in my module (a smaller map too) and tried To Front/To Back and it worked without a problem. I guess too many objects on a map can screw things up, now just have to find exactly how many. One thing is for sure, no more huge maps for me! Thanks a bunch Riley :D
No problem, really we just need to figure out a way so this works fine with any sized map...right now the main problem is that if you change the z-index of one object, that changes the z-index of all objects...and as you might imagine, that can cause a lot of processing. I'm sure there's a much better way to do it, though. And just for reference, the size of the map wouldn't be the issue (you can make one 1000x1000 and it will work fine), it would be more the number of objects on the map, keeping in mind that if you are using for example tiles to build your map in Roll20, each tile is an object, so those can add up quickly...