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Agree - would make determining if a player triggers traps or alerts sentries a lot easier if they could map out their path, rather than currently getting them to slowly bounce their token along a square at a time so I can yell "stop" at them when something bad happens :)
As a temporary option until the Ruler tool (maybe) gets support for this, consider having them draw their path with the Freehand tool. Won't calculate their distance for comparison to move speed, but it'll handle traps well.
Alex L.
said: It should also be pointed out that currently there is a script for the API that does this already if you are a mentor and running the game. ... now I'm tempted to upgrade my account...