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Not Upside-Down Tokens for Correct FOV

Maybe I'm doing something wrong, but most top-down tokens seem to be represented with their front-facing being down (bottom of the icon). Problem is, when I import or just drag and drop such tokens and then set a non-360 degree field of view, they're clearly backward - the dark "behind the head" bit appears "in front of the eyes" at least so far as the image is concerned. The only way around this I've found, is to manually create/edit the token images so that they are pointing up instead of down.  Or to flip the token vertically once it's imported. Is there a better way?  Does there need to be a consistent convention for token facing so they work first time if they're pointing the same way?  Does Roll20 need to do the opposite to what it does by default if so?
Flipping vertically is the most correct way as of now.
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flipping vertically is wrong ... i have write to roll20 orb team move ref degres 0 point move to actual 0 degres to 90 degres for new 0 degres and after end of all flip ! Flipping isnt a right solution is time loss... +1 because its a real problem !
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Edited 1452329516
Message initial pour les francophones : In french : Peut-être que je fais quelque chose de mal, mais la plupart des jetons de haut en bas semblent être représentés avec leur face vers le bas (en bas de l'icône). Problème, c'est quand j'ai importer ou juste glisser / déplacer ces jetons et puis définissez un champ non - 360 degrés de vision, ils sont clairement en arrière - l'obscurité "derrière la tête" bit apparaît "en face des yeux" au moins autant que l'image est concerné. La seule façon de contourner cela je l'ai trouvé, est de manuellement créer/modifier les jeton images afin qu'elles pointent vers le haut au lieu de vers le bas. Ou à retourner le jeton verticalement une fois qu'elle est importée. Y a-t-il une meilleure façon ? N'est il nécessaire d'une convention cohérente pour jeton face afin qu'ils travailler première fois si ils êtes pointant de la même façon ? Roll20 a besoin de faire le contraire de ce qu'il fait par défaut si oui ? Sredni Vashtar said: Maybe I'm doing something wrong, but most top-down tokens seem to be represented with their front-facing being down (bottom of the icon). Problem is, when I import or just drag and drop such tokens and then set a non-360 degree field of view, they're clearly backward - the dark "behind the head" bit appears "in front of the eyes" at least so far as the image is concerned. The only way around this I've found, is to manually create/edit the token images so that they are pointing up instead of down.  Or to flip the token vertically once it's imported. Is there a better way?  Does there need to be a consistent convention for token facing so they work first time if they're pointing the same way?  Does Roll20 need to do the opposite to what it does by default if so?
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Bon, en fait pour bien comprendre le problème faut savoir que avant que la fonction éclairage dynamique ne soit ajouter le point de référence pour chaque pion était déjà comme il est actuellement, centré avec l'emplacement de l'angle 0 degrés allant du centre du pion vers le haut de l'écran dans les résultats de recherche de la bibliothèque de pions de plus les créateurs de pion depuis les début de roll 20 mettent leurs pion selon cette même orientation car c'est celle qui certainement a été exigée par roll20, mais depuis l'apparition de l'éclairage dynamique, le choix de mettre l'angle de référence zéro dans le dos du personnage tel qu'il est vendu quand on l’achète ou que on se le procure gratuitement dans le moteur de recherche des pions dans roll20 est devenu un problème, à tel point que j'ai écrit à Steve K. membre de l'équipe de développement, mais sa première réponse dans la sujet du forum que j'avais ouvert a été de clore le sujet après avoir suggéré de retourner manuellement les pions sauf que moi des pion j'en ai très souvent à retourner, et que j'ai pas que ça à faire... je considère que c'est à l'équipe de développement de modifier l'emplacement de l'angle de référence 0 degrés pour le déplacer sur le point 180 degrés actuel car ça résoudrai définitivement le problème et clôturerai le sujet car les créateurs de pions continue et continuerons à vendre des pion qui de fait actuellement sont orienté à 180 degrés de la position nécessaire donc si dans l'application la modification est effectuée plus besoin pour les utilisateur ni les créateurs de pions de se soucier de ce problème. Well, actually for good understanding of the problem must know that before the dynamic lighting function is add the reference point for each stone was already as it is currently, centered with the location of 0 degrees ranging from the pawn centre to the top of the screen in the search results of the library of pawns of most creators of pawn since roll 20 put their pawn in this same orientation as It's one that certainly has been requested by roll20, but since the emergence of dynamic lighting, the choice to put the reference angle zero in the back of the character as it is sold when we buy it or it arranges for free in search of the Pion engine in roll20 became a problem, so I wrote to Steve K. Member of the development team , but its first response in the forum topic that I had opened was to close the subject after suggesting to manually return the pawns except that the pawn I have very often to return, and I have not that much to do... I consider the development team to modify the location of the reference 0 degrees angle to move on the current 180 degree point because it will definitely solve the problem and close the subject as the creators of pawns continues and will continue to sell the pawn which in fact currently are oriented 180 degrees from the position needed so if the change is made in the application need more for the user nor the creators of pawns to worry about this problem. Bem, na verdade para boa compreensão do problema deve saber-que antes a função de iluminação dinâmica é adicionar o ponto de referência para cada pedra foi já como é atualmente, centrado com o local de 0 graus variando do centro para o topo da tela de resultados da pesquisa da biblioteca de peões da maioria dos criadores do peão já rolo 20 coloca seu peão nesta mesma orientação como peão É um que certamente foi solicitado por roll20, mas desde o surgimento da iluminação dinâmica, a escolha de colocar o ângulo de referência zero na parte de trás do personagem como é vendido quando compramos ou arranja de graça em busca de mecanismo Pion em roll20 se tornou um problema, então eu escrevi para Steve K. Member da equipe de desenvolvimento , mas sua primeira resposta no tópico de fórum que abri foi fechar o assunto depois de sugerir para manualmente retornar os peões exceto que o peão, muitas vezes tenho que voltar, e eu não tenho muito a fazer... eu considero a equipe de desenvolvimento para modificar a localização do ângulo de 0 graus de referência para prosseguir o atual 180 graus ponto porque definitivamente vai resolver o problema e fechar o assunto como os criadores dos peões continua e continuará a vender o peão que atualmente são orientados a 180 graus da posição precisava então se a alteração for feita no aplicativo precisar de mais para o utilizador nem os criadores dos peões que se preocupar com esse problema.
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Portugues : Sredni Vashtar Talvez eu esteja fazendo algo errado, mas a maioria dos tokens de cima para baixo parecem ser representado com o seu ser para a frente para baixo (parte inferior do ícone). Problema é que quando eu importar ou apenas arrastar e soltar essas fichas e em seguida, defina um campo de visão de 360 graus, são claramente para trás - escuro "por trás da cabeça" bit aparece "na frente dos olhos" pelo menos até agora no que diz respeito a imagem. A única solução que encontrei, é manualmente criar/editar as imagens de token para que eles estão apontando para cima em vez de para baixo. Ou, para inverter o token verticalmente, uma vez que é importado. Existe uma maneira melhor? Precisa ser uma convenção consistente para encarar token, então eles trabalham primeira vez se estão apontando da mesma forma? Roll20 precisa de fazer o oposto para o que ele faz por padrão se assim?
Well said.
Jake M. said: Flipping vertically is the most correct way as of now. Non car quand tu as fini de le retourner il devient gaucher ! Pour en refaire un droitier il faut soit annuler la manipulation soit en faire une seconde à savoir retourner le pion horizontalement, mais moi je ne veux pas je n’ai pas en tant que utilisateur à faire plusieurs manipulations pour compenser le fait que il y as un défaut de conception dans l’application, alors j’ai demandé à ce que l’angle zéro degrés depuis le point de référence au milieu du pion soit dans la programmation de l’application ,retourné de 180 degrés pour que le problème soit résolu définitivement pour tous les utilisateurs et ça sera fini des retournement de pions sauf pour créer un gaucher ! No because when you ended up return he became left-handed! Redo a right-handed person to either cancel the manipulation or make a second to return the pawn horizontally, but me I don't want I not as a user to make several manipulations to compensate for the fact that it as a design flaw in the application, so I asked to be zero degrees from the point of reference in the middle of the pawn in the programming of the application returned 180 degrees so that the problem is resolved definitively for all users and it will be finished the flipping of pieces except for create a lefty! Não, porque quando você terminou o retorno, ele se tornou canhoto! Refazer uma pessoa destra para cancelar a manipulação ou fazer um segundo para retornar o peão horizontalmente, mas eu não quero eu não como um usuário de fazer várias manipulações para compensar o fato de que como um projeto falha no aplicativo, então pedi para ser zero graus do ponto de referência no meio do peão na programação do aplicativo retornou a 180 graus para que o problema seja solucionado definitivamente para todos os usuários e será terminado a virada das peças exceto para criar um canhoto!
Biggest waste of time for me when setting up new characters. I flip horizontally then vertically, which basically rotates them 180 degrees. But its time consuming and annoying. 
What motivates me most dissatisfaction is that this subject has no answer ROLL20 of the team, and that we refuse when a car is bought as it should be conduct in reverse! For here it is nearly the problem, I recall that ROLL20 team made a choice sets over time but as the pawns of authors provided in the store and throughout internet pawns that are oriented reverse the choice of the 20 team ROLL little problem have only 2 solutions, either team ROLL 20 changes 180 degrees the current direction of the reference points is all creators of pawns and all the internet has to change meaning pawns! So if the competent person of ROLL20 team can achieve and accept the change (I doubt that it can be difficult and time) the problem will be solved. Ce qui motive le plus mon mécontentement est que ce sujet n'a pas de réponse de l'équipe ROLL20, et que quand on achète une automobile on refuserais que elle doive être conduite que en marche arrière ! Car là c'est à peu prés la problème, je rappel que l'équipe ROLL20 à fait un ensembles de choix au cours du temps mais comme les auteurs de pions ont fournis dans la boutique et partout ailleurs dans internet des pions qui sont orienté en sens inverse du choix de l'équipe ROLL 20 le problème ne peu avoir que 2 solutions, soit l'équipe ROLL 20 modifie de 180 degrés l'orientation actuelle des points de référence soit tous les créateurs de pions et tout l'internet devra changer le sens des pions ! Donc si la personne compétente de l'équipe ROLL20 peut et accepte de réaliser la modification (je me doute que elle puisse être difficile et longue) le problème sera résolu.
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