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Any interest in helping play test a hacked apocalypse world cyberpunk game?

Hey there, I'm doing my own hack for apocalypse world and am looking for feedback while running a campaign. It's a cyberpunk setting roughly 100 years in the future. There's technology for a digital environment in which everyone has a neurochip or cyberbrain in a similar fashion to Ghost in the Shell. The digital environment would be a combination of matrix/inception style setting and I'm introducing resources and skills similar to burning wheel/mouse guard. Resources are what detail the modifiers for gear being used in the system and skills are used simply to gain advantage when applying it to what you're doing. I've changed attributes to an unorthodox substitution of a version of a feeling wheel. So the modifier when rolling moves will actually change from each move to the next based on the core emotion the characters feeling. I've done this to make the player aware and, hopefully more emerssed in their character. People's ability to take harm and the number of bonds they're able to carry are balanced by selecting how mechanized they are compared to human. The later having more bonds and the former having the ability to take more damage. The weird is replaced with the digital environment and is very integrated in everyone lives.  In the setting there's been a war in which an asian power has arisen as the predominate power holder. Society has integrated the neurochip technology into everyday life. There's something called "the veil", which is in effect for everyone. It's basically an illusion always running in the background that glosses over the setting, fed in through the neurochip. The cyberbrain in a new technology and very rare. It functions as a much better neurochip and is harder to hack. The class system is still very much in effect, however now the population has never been more united but also placated by a technology that allows them to do whatever they wish in their minds. Everything else I'd prefer to leave open and have each campaign just do a world building exercise to fill in the blanks.  I've established some archetypes to begin testing the system and make sure especially that the basic moves are balanced and then move on from there. The following are the ones I've come up with.  The Apparatus - A sentient A.I, which is a new technology that has a vessel customized by the player. Being fully mechanized at least initially, they can soak up a lot of damage but since the primary attributes are based on feelings, it starts with one core emotion and has moves to unlock more stats as they play by emulating the players and NPC's around them.  The Architect - Elevator pitch is they're very similar to an architect in the movie inception. They have cyberbrains and primarily have abilities facilitating space within a digital environment.  The Attached - They don't relate to well with other people, however have bonded with a sentient object they create at the beginning of the game. Depending on the tags applied to the object they are able to help with certain moves and their primary bond would be with that object.  The Gearhead - Someone who relies on fashioning or modifying tools to forward their goals in the world. They probably relate more to technology then people as well but maybe not.  The Honed - This is a human at the peak of their potential and the race. They resent technology and take on an extra bond, they also are a Parkour evolved human with some Skinner stuff going on as well. The Onomastic - My version of the brainer or some sort of magic type is this. Onomastic's study the origin, history and name of things in order to produce it's "true name". In so doing, if they're able to, that is, they have power over the object, place or person and can manipulate it.  The Seeker - The seeker has a philosophy where they are searching for: Power, knowledge, Wisdom or Insight. They're sort of monk like, in that they generate chi and spend it 1for1 like hold to do special moves generally towards gaining more information. I picture them similarly to Karnak from the inhuman in Marvel comic books.  Just recently finished enough to get play testing, obviously it's pretty rough so as much feedback is my #1 priority to balance everything and see if there's other basic moves especially that need to be modified, deleted or added. I've butchered some character sheets from apocalypse world in order to have quick references to moves for each archetype. Let me know if you'd be willing, the apocalypse world character sheets are great on here but with the modifications some stuff won't be able to be tracked all on there. So chances are it's best just to have it printed in front of you and use the roll20 system for rolling, talking, etc. 
I'd love to help out and flesh out some numbers. Was always one for theory crafting and steampunk. 
Perfect, hoping for one or two more. But if not can definitely do a solo thing as well. Just would like feedback on multiple classes and what not. Since its core is AW, there won't be to much math, I'm more worried about balancing them all and what not. The highest mod for most characters in the 2d6 system is a +3. I'm interpreting crafting, resources and skills but the benefits of those will be things like mouse guard where it grants you re rolls, advantages etc.  Steampunk would be really neat to craft into a campaign as well. Especially after fallout of a war along with some digital space to interstate too. Neat!
At what time are you interested in running your playtest? Also, are you looking to make it a one-shot or a proper campaign?
I am open to running one shots or a campaign. Ideally, having the same people with a series of tests would be the best so a Campaign would be great. As for time, I was just thinking of getting 2-3+ people and then seeing when works for everyone. I don't have a set time and date in mind right now. I'm open to people's suggestions to make sure it fits for everybody. 
I'd be interested... I don't know that I can make a long term commitment to a lengthy campaign though, in case that's an issue.
Perfect. Ok well how about everyone posts when they're hoping to play or when they can't and we can go from there? For me, the earliest I can do something would be Monday, and in general on a weekly basis Tuesday evenings and Sunday all day I'm unable to play.. Im in the mountain time zone, which means at the time of this post it is 7:50pm for me. 
Fridays and saturdays don't work for me... but I could free up some time for the evenings of any other day provided I get a day or two advance notice.
I've PM'd the other two to see when works for them. So hopefully hear back pretty soon so we can put something together ! 
This sounds like a really cool game! I love the premise and cyberpunk, also I'd be interested in trying out campaigns with the Burning Wheel/Mouse Guard system. You probably have enough players now, but if a spot ever becomes available, I'd love to give it a go.
Rythulia said: This sounds like a really cool game! I love the premise and cyberpunk, also I'd be interested in trying out campaigns with the Burning Wheel/Mouse Guard system. You probably have enough players now, but if a spot ever becomes available, I'd love to give it a go. So far the only person who has replied back is Malfane, so still looking to get a group together! I actually cut skills in this system because I found people's thinking were they could pretty much only do those things well, other than it was used to gain advantage in situations. It's just the mindset of people who have played a lot of d20 systems. There's some elements of Mouse Guard in here still but it's way more geared towards Apocalypse World then Mouse Guard. Does that still appeal to you? 
I have always loved the cyberpunk/dystopian settings. But I am new to much of anything outside of D&D, and haven't played that in quite awhile. If you'd have me, I'd be interested. Weds evenings and anytime thurs-sat work for me.
Fraser S. said: So far the only person who has replied back is Malfane, so still looking to get a group together! I actually cut skills in this system because I found people's thinking were they could pretty much only do those things well, other than it was used to gain advantage in situations. It's just the mindset of people who have played a lot of d20 systems. There's some elements of Mouse Guard in here still but it's way more geared towards Apocalypse World then Mouse Guard. Does that still appeal to you?  Yep, that still appeals to me! I haven't played Apocalypse World, however I've played Shadowrun, Pathfinder, World of Darkness and Dark Heresy. The only issue I can see is my timezone - I'm GMT. Did you have any ideas of a time and day to run this?
TheJaxx said: I have always loved the cyberpunk/dystopian settings. But I am new to much of anything outside of D&D, and haven't played that in quite awhile. If you'd have me, I'd be interested. Weds evenings and anytime thurs-sat work for me.   Wednesday would work for me as well. How about you Malfane and Rythulia?
So you're 6 hours ahead then for me at mountain time. We could try doing thur-sat earlier to accommodate the time zone difference
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I can make time on any day other than friday or saturday... wednesday would be ideal, but I could do thursday as well.
Wednesday you just have time in the evening Melfane?
This sounds amazing, I'd be happy to help for my own selfish desires :P
I should probably also say that time or day isn't really a problem for me
Haha great! Well if we can do during the day it may work for GMT time zone. But Rythulia, in your profile it says you only wanted text based gaming? Are you willing to do voice? Apocalypse world is not reallllllly going to work through text only it's primarily narrative based it'd take forever 
I'm going to invite you guys so you can check out the handouts and pick a class and start to figure out what you want to play and what not. Hopefully we can play pretty soon here. Didn't think it would take so long to get something started lol
Fraser S. said: Wednesday you just have time in the evening Melfane? Wednesday I can make time anytime of the day with some advance notice
Wednesdays for me I could do as early as 3pm Mountain time. Does that work for everyone? 
Think I can do that, although an hour or two later would be better
Ok, well I don't mind starting a bit later. Just will depend on Rythulia, they're 6 hours ahead. But it needs to be a voice game for sure, this system isn't very text friendly since it's heavily narrative driven. And then also time for them too..6 hours ahead is pretty late to begin I'm sure. 
Ok guys, so TheJaxx gets home around 6pm pacific which is 7pm mountain time for me. We could play at 730 for a bit, if that works for you all? I can go as late as whatever people want and Thejaxx doesn't work the next day so can go late as well. Let me know if that works for you guys! hopefully it does and we can get this action going!
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Or we could also do Thursday it looks like Melfane and Thejaxx has time then too. I'm ok with either day. 
Ok Thursday works for everyone! What time do you guys want to nail down and do you want to use Skype for talking, g+ hangouts. I can use whatever people prefer doesn't matter to me. also if you have questions about the characters posted in the handouts let me know. I'm editing them as well. Catching some grammar and spelling errors. Rewording moves so they're clearer etc. So let me know.