
A friend of mine is interested in playing a game so I'm making an effort to learn more about Roll20. All that I really feel like I want is the capacity for a massive overworld and I'm presently finding the tools for accomplishing this to be quite limiting. For example, I can be content with using a small map size which is far more convenient to work with, although the ruler can't measure smaller distances than the squares which define the space, and attempting to use a ruler on a larger map over long distances can be impossible. I'm presently thinking about an overworld, as well as an underworld which I would have to be capable of accurately gauging the location of precise tiles to sync with the overworld. Essentially I want to very rigorously track overworld movement, and I think in an ideal setting for that I would be able to click on a tile and gather its location data. I was hoping that I would be able to use the ruler to track movements between squares but that doesn't seem to be the case. I mean, I suppose ideally I would learn API anyway- but it just seems incredibly overwhelming. I've attempted to learn more about programming languages in the past and it's never sank in with me. If I could use API I'm assuming that I would be capable of doing even more than that, like removing a lot of manual note-taking, such as a calendar for example. It seems like there's a lot that can be done and it would be super convenient, but like, I'd have to learn Javascript, and then I'd have to figure out how that interfaces with Roll20, and that totally seems way over my head for the near foreseeable future. Someone told me that Javascript is easy. Besides API is there anything else that I'm missing that would allow for me to create in advance to a campaign an entire world and every place within it that can be reasonably tracked?