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LFG - Veteran Pathfinder Player (5 years)

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Edited 1453080394
Been itching to play a game for a while now, since the only one I'm currently the module I'm running for my friends (Giantslayer). Times available: Monday, Wednesday, Thursday - after 6-6:30pm PST Saturday - after 12:30pm PST Sunday - all day Can start anytime. A bit about me as a player: Roll Play or Role Play? This is a question many GM's and players like answered, and for most it will come down to the latter. For me, it's about a hierarchy. I as a gamer am first and foremost interested in mechanics. How they work, how they can be mixed to do new things, etc. In that sense, I am a "roll" player. But the reason I like mechanics isn't because I enjoy exploiting them. In fact, 9/10 I inhibit my characters because of sub-optimal builds since I enjoy the flavor  inherent in mechanical mixing and multi-classing. Yes, I am a habitual multi-classer because I crave stacking and intermixing abilities to accomplish something that is flavorful and enjoyable within the game's rules. So, in that respect, the mechanics are a means to an end when it comes to "role". They give me guidance and inspiration. Probably more than needed for that but wanted to get that out of the way. I won't be munchkining my characters, I don't believe in that. I am mostly concerned with making a character that doesn't hold the party back mechanically (I have done that many times). Kinds of characters I play. First off, my favorite class is Fighter cause it meshes best with my play style. I am obsessed with feats, and really enjoy martial prowess from a character standpoint. That being said, I also enjoy rogue-types and casters depending on the role I want to portray. In fact, one of my absolute favorite classes is Witch, followed closely by the Arcane Trickster prestige. Magus is a close third. I love magic, but it just doesn't flow as fluidly for me so generally I avoid full casters. But I can work with any role in any party. In regards to role play, if I play a male character they'll be intelligent and/or short-spoken down to strong silent type. They tend to play out more like who I am as a person and as an introvert as well as a very logical person those are the people I tend to play. This is why a lot of the time I play female characters. For whatever reason a different gender gives me a big enough disconnect that I can more freely test out different personalities without reverting back to my own personality as a crutch. In that regard, I generally play the opposite. Bold, brash and in your face characters. It really comes down to what I feel like at the time though. I've experimented with making paragons of law and good as well as nearly insane people who enjoy toying (or torturing) those who oppose them or their goals. Home-brew Personally I dislike home-brew, because it adds elements to the game that are either unpredictable or unbalanced (be it overpowered or underpowered). I will not outright reject it if the reasoning is sound and the rules make sense. But I have had GM's that change rules because as a player they felt certain things deserved to be more powerful. One GM I decided not to play with house-ruled everything that applied to a Paladin to make them hands down the best class in the game. I don't enjoy that, or the changing of some fundamental rules because I feel it both undermines the intentions of those who created the game as well as doesn't really add any new substance (most of the time). 90% of roleplaying is done without dice unless they are absolutely needed, and combat is something that's very easy to break for better or worse when you start fiddling with the fundamentals of the mechanics.
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Edited 1453080424
Still interested in finding games. Also updated my post
hopefully we can play together sometime...