Roll20 uses cookies to improve your experience on our site. Cookies enable you to enjoy certain features, social sharing functionality, and tailor message and display ads to your interests on our site and others. They also help us understand how our site is being used. By continuing to use our site, you consent to our use of cookies. Update your cookie preferences .
×
The developers are currently investigating an issue with logging in + accessing the VTT.
Create a free account

[cWOD] Damage Rolls are Off

I have just started playing with this system. We are messing with the character sheet for Werewolf W20 and discovered that the prebuilt damage rolls are off. It does not add the extra successes to the damage roll like the system does. Is there a script I am missing or a work around someone is familiar with?
1452311742

Edited 1452312150
Coal Powered Puppet
Pro
Sheet Author
Which Werewolf sheet?  The normal one or the W20 (20th Anniversity) one? Yep, just re-read yer comment.  Its the W20 one.  I will take a look.
1452312193

Edited 1452312402
Coal Powered Puppet
Pro
Sheet Author
By extra successes, do you mean when a 10 is rolled or the extra successes from the attack? And which other sheet are you comparing to?  I checked the other Werewolf sheets and they are missing pre-built combat rolls entirely.
This is hard to explain, so I took some pictures here.  1) I gave this Garou 5 Dex and 5 Brawl. He only has one Strength. 2) On the Combat tab he has built in attack buttons. So he has a 10 dice attack pool for the Bite.  3) He rolls the dice, and as we can see he does get the 5 Dex and 5 Brawl for a 10 dice attack pool. On this roll he gets 7 sucesses. 4) The system goes ahead rolls his damage. 1 for Strength and 1 for Bite. But it should also add six of those successful attack dice to the damage pool. "Really successful attacks inflict more damage. For each success above the first one that the player scores on her attack roll, she adds one more die to the damage dice pool. (Three successes would add two more dice, etc.)" (Werewolf W20, pg. 290)
1452969650

Edited 1452970127
There's no way to have one distinct inline roll influence another short of using an API Script. Unless it's important that the attack inline roll be displayed separately from the damage inline roll (as you have it above), someone might alter the sheet such that attack roll is nested within the damage inline roll. e.g. [[ ( (([[{(5 + 0 + 5 + 0)d10>5!cs>5, 0d0>0}kh1]] - 1)) + 1 + 0 + 1 + 0)d10>6!cs0cf0 ]]
Any successes your opponent gets in dodging/parrying reduces the attack successes.  You won't know the total of the damage dice you are rolling until after the attack and defense rolls are made.  So, really, there needs to be an attack button, and a damage button (with a query of remaining successes in the attack roll). Will that work/make thing easier? I can also make an all-in-one button, using the "target" identifier, that will roll the attack, minus the defense, and roll the damage minus the soak roll.  But that will be a lot of work, every sheet would need a token, and all sheets would need the right data filled out. Plus options for aggravated, lethal and bashing damage.   And checking the accuracy of the forumla will be closer to an exercise of trust than anything else.
I've added a damage button to the sheet in this  test campaign . For the brawling, the button is the damage type.  Tell me what you think
1453048985

Edited 1453048997
Thats awesome! Great job CPP. 
Added roll templates (provided by the amazing Steve K. , I think).  If this is good for you, I will push it right after you give the thumbs up.
Pull request submitted for update.