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Interest Ping- Warhammer 40k Dark Heresy, Savage Worlds Edition

I love Dark Heresy. Its the first PnP RPG I played and have been playing on and off for years. Something about the over the top gothic, darwinian universe is cool as hell. Recently my RL group switched to the Savage Worlds system, and after playing for a while just amazed me with how streamlined it was. Probably the best system I've ever played with, it is VERY versatile. Now back to Dark Heresy, the setting is wonderful, gritty, dark but the mechanics for the game itself are clunky to say the least. That's why its my sincerest desire to see Dark Heresy realized in a better system, namley Savage Worlds. <a href="http://www.studio2publishing.com/shop/product_info.php?products_id=3613" rel="nofollow">http://www.studio2publishing.com/shop/product_info.php?products_id=3613</a> Who: Brave souls recruited to serve in the Emperor's Holy Inquisition (Players from Roll20) What: A riveting tale of secrets, deception bravery and triumph (A game of Dark Heresy played in the Savage Worlds Ruleset) When: 40,000 years into the future, where mankind has left behind science, peace and understanding for war in the name of their God Emperor (Bi-weekly on a Monday, Tuesday or Wednesday ) Where: Grim Darkness of the 41st Millennium (Roll20.net) Why: To save mankind from horrors and foes within and without (Fun) How: Staying true to humanity and using all the courage and luck the Emperor grants you (We will use roll20, no other programs needed) <a href="http://app.roll20.net/campaigns/details/47409/savage-heresy" rel="nofollow">http://app.roll20.net/campaigns/details/47409/savage-heresy</a> The game will use the rules from Savage Worlds Delux Explorer's Edition and this Dark Heresy conversion <a href="https://docs.google.com/document/pub?id=1e3rXjvwDxYeYoStDNjn4GfzgfqC1Oax3bKUvkmA2dQ8" rel="nofollow">https://docs.google.com/document/pub?id=1e3rXjvwDxYeYoStDNjn4GfzgfqC1Oax3bKUvkmA2dQ8</a> See my post below for a step by step character creation example.
not familiar with savage worlds but I have played dark heresy before. what day and time would this be happening? I live in Mountain Time Zone (USA). Also is there a way to randomize everything? I liked that about the regular rules.
I've never played either before, but would be willing to learn. I have a lot of experience with table top D&D 3.5. Let me know if you can use me, & I'll e-mail you a character.
question 1 what timezone are you in?/what time were you planning to play question 2 character creation will still go via dark heresy rules? and err.. that's it
I really wish I could pin down a solid time for the game. Wednesday mornings are the most reliable. If we did an every other week game, tuesday or friday would work for me all day. I'm EST but I have weird hours. I basically am available for most of the week one week then not available for most of the other. Character creation is actually going to be even more open than Dark Heresy. Just build a character using the regular Savage worlds rules (My RL group made our characters in 1 hour, its really easy), just make it relate-able to 40k. You're still acolytes recruited by an inquisitor, but besides that just make it Warhammer. Use the base classes as inspiration for your character, but as long as its not too powerful it should be fine.
Rather then typing it both places, I dont know if yo are watching my thread so <a href="http://community.roll20.net/discussion/2916/wtp-dark-heresy#Item_2" rel="nofollow">http://community.roll20.net/discussion/2916/wtp-dark-heresy#Item_2</a>
well tuesdays and fridays will work for me (am in gmt+1) never used savage worlds so i might need some help with it
I work 1200-1600 EST off Wed-Thurs
I'll respond here instead of the other thread. Basically we are starting fresh in a different system to Dark Heresy. So there is no way you would be able to transfer over a leveled character. Don't worry, Savage Worlds is simple and easy to use. <a href="http://www.studio2publishing.com/shop/product_info.php?products_id=3614" rel="nofollow">http://www.studio2publishing.com/shop/product_info.php?products_id=3614</a> In order to play this game, you'll need access to the book. Its not a big book, only 10 dollars PDF and very much worth it. I'll run you through a sample character creation so you can see what its like; I'm going to make Griff Killsomore, Imperial Guardsman as my sample char. Here is an empty character sheet; <a href="http://4.bp.blogspot.com/_ZQ8ULInRj3E/TF2pgjderdI/AAAAAAAABQY/0mO91sRbyv4/s1600/charactersheet+image.png" rel="nofollow">http://4.bp.blogspot.com/_ZQ8ULInRj3E/TF2pgjderdI/AAAAAAAABQY/0mO91sRbyv4/s1600/charactersheet+image.png</a> 1: Race Human. Everybody will be human in this game unless you have a cool idea that would fit with the setting and could reasonably fit in with the inquisition. 2: Traits. The game has attributes and skills. Attribute tests are your raw talent while skills are more specialize, similar to how they work in Dark Heresy but much simpler. The way things work in savage worlds is you go up die types when you level up something. All attributes start at 4 and you have 5 total increases to spend. So If I take his strength from 4 to 6, that is 1/5 spent. If I take it from 6 to 10, that's two spent for 3/5 total, one fore 6 to 8 one for 8 to 10. Real simple. So I'll divert these attributes like so, Agility: d4 Smarts: d6 Strength: d10 Spirit: d4 Vigor: d6. Griff is one of the strongest guys you've seen, but hes a bit clumsy and skittish. Next I do skills. Skills are linked to each stat, it costs double to raise above the stat's die that they are linked to. So that max an Agility skill for Griff could be is 4 and the max a strength skill could be is 10, unless you wanted to start paying double. Griff gets a d4 Fighting skill for 1/15 spent, fighting's linked attribute is Agility which is a d4. I decide Griff needs to know how to handle a Las gun so I raise his Shooting to a d6, which is one die type above it's linked attribute, Agility. That costs 3 points for the d6 shooting, one for the d4 and 2 for the d6 that's above it's attribute for 4/15 spent. The skill list is pretty small, its not hard to navigate. 13 Griff's skills end of being Fighting:d4, Shooting:d6, Climbing d6, Gambling: d4, Healing: d6, Intimidation d4, Taunt d6, Tracking d6, Notice d6. And after that chunk the hardest part is over. 3. Edges and Hindrances. Edges are like feats or talents from dark heresy. In the core book there are lists of each kind which you pick to flavor your character and give them bonuses and detriments. In order to get Edges, you must first take detriments which come in two modes, Minor and Major. If you take a Major Hindrance you get 2 points, if you take a Minor you get 1 point. For 2 points you can gain another attribute die or an edge, for 1 point you may gain another skill die or increase starting funds 100%. If you are a human, which Griff is you start with 1 free edge, which is a very nice bonus. Griff is a crazy old coot so hes going to take the Death Wish and One Eye hindrances. Hes seen enough war he just wants to go out in a blaze of glory and years ago his eye got popped out in a battle with some space Orks and his vision's never been the same. This gives Griff 3 points to spend. Hes going to spend 2 of those on an extra Edge and 1 of them on 100% more starting wealth. Griff now has two edges to pick. Being a leader in the intergalactic wars of humanity for years Griff has picked up the Command and Dead Shot Edges, to help him lead troops and make those tough shots to frag the enemy. 4. Spend $ on gear. Normal startling wealth is 500, but Griff put one Hindrance point into increasing wealth 100% so he starts with 1000 to kit himself out with weaponry armor and whatever else he needs. 5. Background details. Make your character's backstory and develop a voice and identity for the game. And here he is, Griff the Gruff Grimy Gloomy Guardsman; <a href="http://www.myth-weavers.com/sheetview.php?sheetid=460501" rel="nofollow">http://www.myth-weavers.com/sheetview.php?sheetid=460501</a>. I didn't spend his money, but you get the point. If you have any questions don't hesitate to ask.
would you happen to have skype? might be eassier to just create a character in contact.. (figuring out how to make a viable techpriest)
Sure, Techpriest can use whats called the weird science rules to do pretty much anything they could in the original game. My steam is MisterUSSR. Add me there then we can go on skype and work that out.
okay added you
ok, So no Objection to me being an ordos Militant Sister of Battle?
Ok guys, starting 5 at today I am going to be coaching people on the savage worlds system and running through character creation. I will be on pretty much all day, so don't hesitate to ask or join in, i'll be watching this thread as well.
I've updated the OP and added a page for the game <a href="http://app.roll20.net/campaigns/details/47409/savage-heresy" rel="nofollow">http://app.roll20.net/campaigns/details/47409/savage-heresy</a>
hope there's more interest for this
Hey - what are the play times looking like? I could turf my 4e hankering for this pretty easily :)
So far the best possible day seems like every other tuesday starting with the 6th.
The day we are now shooting for is friday Nov 9 with an every other week game. Updated op.
oh you doing it on friday evening your time? yeah.. that won't work for me... Next Game Saturday November 10 2:00AM (2 weeks from now)
hey I want in. played some dark heresy, seems like a good conversion. where can I find the rulebook to buy?
also what time zone are we playing in? I'm MDT for now (MST shortly)
<a href="http://www.studio2publishing.com/shop/product_info.php?products_id=3613" rel="nofollow">http://www.studio2publishing.com/shop/product_info.php?products_id=3613</a> for the PDF, its only 10 american clams. I'm in EST, but the days I have to play the game there is a very wide stretch of time I'm available to play. Which timespots in your timezone work best for you? We are looking for a tuesday (preferably) or friday gametime.
Hey Ben, I'd be interested in playing this game. I have an outside knowledge of Dark Heresy and Savage worlds but I'm trying to find a regular game that suits time-wise (I'm on GMT). I've heard that Savage Worlds is a brilliantly streamlined system and what I lack in experience I'd make up with on enthusiasm! Let me know what time you're aiming for and I'll try my best and let you know! Johnny
Hey Ben, I'd be interested in playing this game. I have an outside knowledge of Dark Heresy and Savage worlds but I'm trying to find a regular game that suits time-wise (I'm on GMT). I've heard that Savage Worlds is a brilliantly streamlined system and what I lack in experience I'd make up with on enthusiasm! Let me know what time you're aiming for and I'll try my best and let you know! Johnny Cool. We play starting 10AM EST and go for 4-5 hours. We are still looking for more players, like many games we are having trouble expanding our core following that shows up for every game. If you think you can make the 10AM time feel free to apply, we are accepting all levels of experience.
So our group is still looking for more members that are reliable and interested in playing. Welcoming all levels of experience. We use the Savage Worlds system while set in a Dark Hersey setting. If anybody is interested we play at 10AM EST and go from about 4-5 hours each session. If anybody needs help with character creation we are glad to help. I was new to this system and so far its been a lot of fun. It's simplified and quick paced.
is your group still looking for player ReclusiveDragon