heh, i have DMed alot of dnd, and a good deal of stars without number. I have watched people play shadowrun, and have even played an editioon myself (not sure what one) DMing it seems.... daunting/impossible. So many systems (hacking, meatspace, vehicles, magic, astral, rigging, the list goes on) with so much minutiae. SWN is a infinitely more relaxed system that is meant to be used for any setting, similar to GURPS i guess. The magic/astral bits dont really fit as SWN has rules for psychics and psychic powers instead (teleportation, precog, telekenisis, biopsi, ect. there are i think 7 disciplines) If your group is open to using the SWN system for rules i could DM a shadowrun esque game. Meaning meet a fixer, get a job of sometype of shadowrunny thing (stealing corp data, assassination, ect. things in shadowrun). I just dont feel like i could ever fully learn a system like real shadowrun, rolling 10d6 vs your 8d6 and then counting sucesses and double checking books for dmg types to make sure you mark 1 box or 5 or whatever while still tracking 20 other things.. ugh.