
I would be setting the themes and building the world, and would hope to have a secondary GM to back me up on rules (I know most of them, but some situational ones really suck) as well as run certain adventures to allow me play time as well. Game would start at level 1 in easy mode using Myth-Weavers for character sheets and between games RP. Sessions would also be bi-weekly, US time Thursday evenings or Saturday nights, probably 4 hours at a time, with the potential for an occasional (rare) all day game should a big adventure really pick up. Setting is steampunk, meaning that mages aren't the only ones who can travel great distances quickly. Magic has bonded with metal forming airships, steam engines, and guns. In fact, flintlock pistols are becoming more and more common, modified firearms not so much. Cars are a very new invention, steam powered, and not at all effective as horses for long travel. No summoners. No artificers (NPC only). 25 point buy 2 traits Victorian setting, some cities/countries much more noir themed with plague. Starting level 1 Post below, don't PM me. If you PM me I may kill your characters. Even in other games. Forever.