I would really like to see an option to make the global lighting "dim," instead of the default "bright." It's impossible to map caves with overall dim lighting with the system as it is now. My current options are to: a) place "light" tokens, set as dim, all over the map. This works, but it creates so much lag that the map is virtually unusable. or b) use the bright global illumination, and have players imagine that it's dim. Both answers are kind of a bummer, and I wish there was an option for the type of light given off in global illuminations. The solution I'm using for my current dungeon is having each player token send out dim light in a wide range, to mimic the overall dim lighting feel.