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[Request] I'd love to have a OVA-Character-Sheet

Hello everyone! Since I'll start playing OVA more often, I think a character sheet would be great! I have the pdf and even a fillable one...but a sheet for role20 would be the best thing to have. That's how the sheet looks like...the design is not that important. I value the functionality over the design.  I'll try to assist anyone who would make this sheet for me the best way I can! Thanks in advance, best wishes Nicole
Oh, great! I'm not the only one then. I just joined roll20 as I need a way to play a game with my old crew now that I'm in another state.  The OVA system was what we decided on for the new campaign for it's flexibility and simplicity while being able to carry the bigger than life insanity an anime like world requires.  Being in charge of running my first game long distance has me running in circles. I'd just do it over Google Hangouts with sheets in hand, but... this would be so much easier once it's set up. I think. In conclusion, I humbly and hopefully not too desperately second this request for an OVA character sheet. *big puppy dog eyes*
1454154675
Finderski
Plus
Sheet Author
Compendium Curator
I can maybe take this on, but have a few questions... Are there any roll buttons that will be needed?  If so, what are they, and can you provide the roll information? Is there a core set of Abilities and Weaknesses? What are they? Are there ever more than 4 Combat Stats?
1454201992

Edited 1454202051
Finderski
Plus
Sheet Author
Compendium Curator
Ok, so I went ahead and created the sheet...it seemed easy enough. It doesn't have any roll buttons (if those are needed they can be added (probably). But in the meantime, here's a link to a test campaign:&nbsp; <a href="https://app.roll20.net/join/1235741/F022vg" rel="nofollow">https://app.roll20.net/join/1235741/F022vg</a> You all can go in there and mess around with the character sheets and see if they fit your needs. Here's what the sheet looks like: Let me know what needs to be changed.
Wow, that's awesome!&nbsp; I messed with it a little bit, and all seems well.&nbsp; I'm not sure about the Affinity section in the Combat Stats box, but I'd probably use it anyway as an extra descriptive. I'm told that the OVA rolling style can be accommodated by an API script, but not by a simple macro. I'm a little unsure how that would work, just having joined the site and all.&nbsp; We'll see if Nicole has any suggestions when she sees this, but even if I'm not very helpful with the feedback I'm thrilled that you whipped this up so fast!
1454237247

Edited 1454237484
Finderski
Plus
Sheet Author
Compendium Curator
Jessamyn H. said: Wow, that's awesome!&nbsp; I messed with it a little bit, and all seems well.&nbsp; I'm not sure about the Affinity section in the Combat Stats box, but I'd probably use it anyway as an extra descriptive. Yeah, I don't know what it means, I just saw it on&nbsp; this character sheet example from Wise Turtle. If you all would rather, I can remove the Mode and Affinity stuff and just have one big text area for free form text. That is easier to do, but not knowing the importance of "Mode" or "Affinity" (and Affinity doesn't appear to be used on every box), I opted to add them. &nbsp;Easy enough to change. Jessamyn H. said: I'm told that the OVA rolling style can be accommodated by an API script, but not by a simple macro. I'm a little unsure how that would work, just having joined the site and all.&nbsp; Yeah, the API is pretty powerful stuff. My preference would be to leave the API stuff off of a community sheet. Anyone who wants to use the API will have to be a Pro Subscriber, and they could take this sheet and then modify it to include API rolling. I'm not completely familiar with the rolling mechanic for OVA, I know it uses a number of d6's, so I'm thinking about possible ways to do that with maybe one button on the sheet. If I think of anything, I'll let you know.
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Edited 1454266240
First off all: THANKS! I really appreciate your help! So now to your questions: Are there any roll buttons that will be needed? If so, what are they, and can you provide the roll information? Roll buttons would be great, but rolling in OVA is a bit complex...I think...but I'll give you some examples: Rolling dice in general: 2 d6, add dice equal to your fitting Ability Rank, substract dice equal to your fitting weaknesses. Keep the highest die, except for having the same number mutliple times. Trying to get someone helping you with your homework might work with the following roll: 2d6 + 1d6 from Cute! + 2d6 from Charismatic - 1d6 from Easily distracted = 4d6. You take the highest number, except for having doubles then you take the highest doubles. If the roll would be 1,1,4,4 you'd take the two 4 and add them together to get 8. Trying to impress someone with your dancing skills: 2d6 + 2d6 from Agile + 1d6 from Beautiful + 2d6 from Performer - 2d6 from Overconfident = 5d6, rolled 2,5,2,1,2 = 6 Trying to jump over something: 2d6 + 3d6 from Agile = 5d6, rolled 6,2,5,4,1 = 6 For Attacks you count all fitting Abilities, Perks, Weaknesses and Flaws together and write the roll down on the sheet. Is there a core set of Abilities and Weaknesses? What are they? This is the list from the rulesbook, some of them have up to 3 "Levels" others up to 5 or no limitation on how high the score could get. Are there ever more than 4 Combat Stats? If, with combat stats you mean Health, Endurance, Defense and TV, no. Those are all and the TV just matters for the GM, it is something similar to the Challengerating in D&D. So there are just Health, Endurance and Defense. If you mean Mode 1 to Mode 4, there could be more than 4. Some characters might even have Companions (Mobilesuits, fighting creatures,...) with their own abilities...but those could be handled with an additional sheet. Here is a screenshot from another sample character: As you can see, you could replace Mode with Name or leave it as an empty freetext box, since it is the place were you write down the name of your characters Attacks. Affinity is something one could take for their attacks and works like special damage-types in D&D, for example radiant, fire, necrotic and so forth. Affinities might help making more damage or your Opponent could be immune to some sort of damage. I hope my answers help. If there are any more questions, just ask! I'll do my best to answer them.
1454319038
Finderski
Plus
Sheet Author
Compendium Curator
Nicole G. said: First off all: THANKS! I really appreciate your help! So now to your questions: Are there any roll buttons that will be needed? If so, what are they, and can you provide the roll information? Roll buttons would be great, but rolling in OVA is a bit complex...I think...but I'll give you some examples: Rolling dice in general: 2 d6, add dice equal to your fitting Ability Rank, substract dice equal to your fitting weaknesses. Trying to get someone helping you with your homework might work with the following roll: 2d6 + 1d6 from Cute! + 2d6 from Charismatic - 1d6 from Easily distracted = 4d6. You take the highest number, except for having doubles then you take the highest doubles. If the roll would be 1,1,4,4 you'd take the two 4 and add them together to get 8. Trying to impress someone with your dancing skills: 2d6 + 2d6 from Agile + 1d6 from Beautiful + 2d6 from Performer - 2d6 from Overconfident = 5d6, rolled 3,5,2,1,3 = 6 Trying to jump over something: 2d6 + 3d6 from Agile = 5d6, rolled 6,2,5,4,1 = 6 For Attacks you count all fitting Abilities, Perks, Weaknesses and Flaws together and write the roll down on the sheet. Ok, from what I'm seeing, it sounds like the API is the only way to really get the rolls going. I have some ideas I can mess around with to see if I can make the rolling a little easier, but I won't be able to do the die rolling mechanic described above without the API. And, because the API is a Pro Subscriber level benefit, I'd rather not add it to the sheet for the community. But I will give it some thought and see what I can come up with. Nicole G. said: Is there a core set of Abilities and Weaknesses? What are they? This is the list from the rulesbook, some of them have up to 3 "Levels" others up to 5 or no limitation on how high the score could get. I didn't see any place on the character sheet for Perks and Flaws...where do those go? Are they just added to the Abilities and Weaknesses areas? Or is something else needed? Then, the next question related to this...is how I have the sheet set up now sufficient, or would you like me to add all these perks and Weaknesses? If I need to add all the Abilities, Weaknesses, Perks, and Flaws, I'd likely do it with a Configuration button and have all the fields hidden by default, and then allow the player to add whichever ones they need. But if how I have the sheet currently is sufficient, I'll leave it alone. :) Then, the next question related to this...is how I have the sheet set up now sufficient, or would you like me to add all these perks and Weaknesses? If I need to add all the Abilities, Weaknesses, Perks, and Flaws, I'd likely do it with a Configuration button and have all the fields hidden by default, and then allow the player to add whichever ones they need. But if how I have the sheet currently is sufficient, I'll leave it alone. :) Nicole G. said: Are there ever more than 4 Combat Stats? If, with combat stats you mean Health, Endurance, Defense and TV, no. Those are all and the TV just matters for the GM, it is something similar to the Challengerating in D&D. So there are just Health, Endurance and Defense. If you mean Mode 1 to Mode 4, there could be more than 4. Some characters might even have Companions (Mobilesuits, fighting creatures,...) with their own abilities...but those could be handled with an additional sheet. Here is a screenshot from another sample character: As you can see, you could replace Mode with Name or leave it as an empty freetext box, since it is the place were you write down the name of your characters Attacks. Affinity is something one could take for their attacks and works like special damage-types in D&D, for example radiant, fire, necrotic and so forth. Affinities might help making more damage or your Opponent could be immune to some sort of damage. I hope my answers help. If there are any more questions, just ask! I'll do my best to answer them. I meant the Mode rows. I can make that a repeating section so they can have as few or as many of those Modes as needed. I'll post here once I get that taken care of. Also, if you could let me know about the Abilities/Weaknesses/Perks/Flaws question above that would be great, because I'll just incorporate them all at the same time.
Perks and Flaws are used in the attacks as you can see in Mihos Mode 4 Attack: accurate, armor piercing, impairing, ranged and concentration:aiming.&nbsp; So, if you'd make a drop-down menu for those it should be in the attacks and combat stats section. Basically the way the sheet looks like right now is great.&nbsp; I hope that answer helps.
1454374777

Edited 1454405318
Finderski
Plus
Sheet Author
Compendium Curator
Ok, I've made some modifications to the sheet. &nbsp;I made the Attacks thing a repeating section so you only have what you need (though one always shows). I removed Affinity and made the text area bigger (and made the font slightly smaller). I also added a field for the number of dice to roll, a roll button and a roll template. There is a sheet worker that will automatically modify the roll formula to display the number of dice that should be rolled. I can accommodate up 50 dice being rolled at one time. If you think you'll need more than that, I can increase that to 100 probably. &nbsp;Beyond, you're on your own... :) Also, is initiative always 2 dice plus an an integer? If so, I could create a roll button that puts the initiative in the turn tracker. Take a look and let me know if this suits your needs, and give me any feedback on what you would like to see changed. EDIT: Ok, looks like the "modifier" is the number of additional dice you'd roll...so I've added an initiative button that will take the number of dice to roll, and if you have the token representing the character selected, it will put the initiative into the Turn Tracker.
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Edited 1454419131
The sheet is awesome. There should never be more than 10 or 15 dice per roll, so the cap for 50 is more than enough. Yes, initiative works the same way as attacks or abilities. So two dice, plus dice per ability-rank, minus dice per weaknes-rank than take the highest die or add the multiples together. Since the GM could fix a token to a character sheet, would the ini automatically take this token or will the player still have to click the token first? If you could change the "Mode" into "Attack" or "Attack name" that would be perfect. I'm really grateful for your help with the character sheet! Your hardwork is appreciated. I'm really looking forward to use this sheet for my game!
1454419020
Finderski
Plus
Sheet Author
Compendium Curator
Nicole G. said: Yes, initiative works the same way as attacks or abilities. So two dice plus abilities minus weaknesses. Since the GM could fix a token to a character sheet, would the ini automatically take this token or will the player still have to click the token first? Unfortunately, it seems that the token still needs to be selected. :( Nicole G. said: If you could change the "Mode" into "Attack" or "Attack name" that would be perfect. No problem, at all. I'll get that taken care of when I get home from work. :) Nicole G. said: I'm really grateful for your help with the character sheet! Your hardwork is appreciated. No problem—it actually gave me a reason to experiment with a Sheet Worker I've been wanting to try and incorporate within my own sheet, so it was a good test-bed.
Well, that isn't really a problem. Just wanted to make sure.&nbsp; You are the best! Well, at least it wasn't only work for you. ^^
1454457802
Finderski
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Sheet Author
Compendium Curator
Merge request&nbsp;#1328&nbsp;has been submitted. This means that once the next update is run this sheet should be in the mix to become available in the drop down. It usually takes a few days, but I'll keep you all updated as I get more information on its status.
I only have to say one thing: THANK YOU!