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5th Edition OGL Character Sheet by Roll20

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Edited 1453867793
Simon O.
Translator
For those who haven't heard roll20 released a 5e Character Sheet <a href="https://app.roll20.net/forum/post/2877778/update-1" rel="nofollow">https://app.roll20.net/forum/post/2877778/update-1</a>... Since I didn't find a thread I thought I would open one here so we could funnel the feedback and bugreports through one channel. I think I should disclaim that I have nothing to do with the Charactersheet!
I didn't see an option for Halflings luck?&nbsp;
1453874547

Edited 1453874713
Simon O.
Translator
No there doesn't seem to be one right now, you can work around it right now if you put in a&nbsp;r&lt;1 at the end of your d20 rolls e.g.&nbsp;/roll d20r&lt;1 there is more information on what you can do with rolls here:&nbsp; <a href="https://wiki.roll20.net/Dice_Reference" rel="nofollow">https://wiki.roll20.net/Dice_Reference</a> a few things that I saw was. A spell gets only added to attacks on the mainpage if you select "attack" as an output at least once. If you open the details of a spell (Cogwheel) and click on the Edit Button while the details are open, it is very hard/impossible to click on "Done" to cancel the edit/delete mode. Right now there does not seem to be functionality for spells that neither need Saves nor To-Hit rolls like Magic&nbsp;Missile, Healing Word etc. The Equipment/Inventory System does not allow for Quantity changes, which would be very handy for ammunition or count of healing potions and the like&nbsp; There is only 1 "Class Ressource" and 1 "other Ressource", you can very likely have more than once of these. A little Feedback of mine The writing in the Inventory is super small, also you cannot enlarge the "mod" textfeld, more modularity here would be very&nbsp;beneficial I think it could be very helpful if you would be able to see not just the rounded weight to full numbers but&nbsp;at least a&nbsp;decimal Spellslots on the main page would be nice the refresh condition on your ressources would be nice to (long rest/daily, short rest) Just a few ideas from some prelimanary testing
Probably a stupid question but is it possible to change to the new OGL sheets from using the old sheets without starting a new game?
Yeah, but you're going to have to re-do the characters. The attribute names behind the scenes aren't exactly compatible.
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Hi&nbsp; Simon O. - there actually already is a thread on this in the On-Topic forum - we always released our Update threads in that location. In order to "funnel the feedback and bugreports through one channel" as you mentioned, please head to that forum post here:&nbsp; <a href="https://app.roll20.net/forum/post/2877778/update-1" rel="nofollow">https://app.roll20.net/forum/post/2877778/update-1</a>... Since we do already have a thread, I am going to close this one, but I have moved your questions over to that thread.