No there doesn't seem to be one right now, you can work around it right now if you put in a r<1 at the end of your d20 rolls e.g. /roll d20r<1 there is more information on what you can do with rolls here: <a href="https://wiki.roll20.net/Dice_Reference" rel="nofollow">https://wiki.roll20.net/Dice_Reference</a> a few things that I saw was. A spell gets only added to attacks on the mainpage if you select "attack" as an output at least once. If you open the details of a spell (Cogwheel) and click on the Edit Button while the details are open, it is very hard/impossible to click on "Done" to cancel the edit/delete mode. Right now there does not seem to be functionality for spells that neither need Saves nor To-Hit rolls like Magic Missile, Healing Word etc. The Equipment/Inventory System does not allow for Quantity changes, which would be very handy for ammunition or count of healing potions and the like There is only 1 "Class Ressource" and 1 "other Ressource", you can very likely have more than once of these. A little Feedback of mine The writing in the Inventory is super small, also you cannot enlarge the "mod" textfeld, more modularity here would be very beneficial I think it could be very helpful if you would be able to see not just the rounded weight to full numbers but at least a decimal Spellslots on the main page would be nice the refresh condition on your ressources would be nice to (long rest/daily, short rest) Just a few ideas from some prelimanary testing