Diana P said: Darpeh said: Does anyone have any idea why critical confirm 3d dice are always showing even when it isn't a crit and doesn't show in the roll template? Is there anything I can do to make this not happen? I suppose this is a quality of life thing but it really bothers me that on non crits half the 3d dice on my screen are meaningless. It sort of defeats the entire experience of using the 3d dice if I have to mouseover in the chat to see which d20 is the "real" one you know? Darpeh, The dice are always rolled even if not shown. The Roll Template is
just a fancy way of showing the information. The crit-related
information in the Roll Templates determines whether the die roll is
shown in the chat pane out-put but the Roll Templates do not have any
logic which would allow it to *not* roll some of the dice. This is
easiest seen with the 3d dice because you will see the rolls, but I have
also seen it when working on Roll Template logic: I can get rolls to
show or not depending on what I enable in the Roll Template and,
depending on what I've changed, it will show up in macro/rolls done
previously to the change, but still in my chat history, since the system
just applies the Roll Template to everything that is marked as
belonging to that Roll Template. If you want a method to not
have the dice roll for the crits, you would have to put the crits in a
separate macro and only roll that macro if there is a crit, or possibly
upgrade to Pro and use HoneyBadger's PowerCard API script (I think you
can do if/then logic in that; I am not certain because I do not use it
myself). I've added a screenshot for clarity. Like I said this is really a quality of life thing, and if I had to choose I would have meaningless 3d dice on my screen to allow my macro to roll criticals for me. I don't like the idea of having a totally separated set of macros for every spell and weapon critical, and that really just seems like a lot of work to go to for a quality of life thing. However, if it is true that the templates have no influence on whether or not 3d dice get shown then I would say that may need to change. The intention of the 3d dice must surely be to add value and information to the player's experience. Having two sets of dice on my screen during a non crit roll adds the same value to my experience as a single set of blank dice. Does that make sense? They don't tell me anything; they just make a nice sound as they skitter across the tabletop. "Your roll is either a 7 or a 12 and you did either 1 or 6 damage." I'm not going to look at the dice at all in that instance, my eyes will go right to the chat to see my result - the same as if the dice were blank. Sure, there's probably work-arounds but why should I have to choose between my love of 3d dice and my love of the 1d20cs>20 macro?