so a few days ago ive launched XCOM Enemy Unknown BETA with what ruleset i have made based on the actual game with some minor tweaks so it would work on a tabletop environment and my players seems happy and pretty excited on the game. but as with new DMs there are some problem that crops up. first is that i dont know how to properly use the Fog of War, which is meant to hide stuff to the player and let them explore the map but it seems player hitting with walls and making me readjust them to the nearest wall is a bad idea because it waste turns and defeats the fun. so one of my player suggested to just kill the FOW and just place them on interiors which is fine and just hide the enemy objects. thats the question in hand. how do i make an object visible only to me before the player seems them? using DM Overlay doesnt consider it an object and i kinda want to pre-made the stats of an object when they appear. second i was wondering if i can implement a sort of tile transformer, see in XCOM, some objects blows up, some objects gets destroyed, and i kinda want to just use a transform function to change a tile on the fly. Lastly, is there a way to tell the player a passability option like if that object is a wall or not without ruining the map with flat colors?