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Any way to modify token borders?

I love Devin Night's tokens, but there's just waaay  too much empty space around some of them. I just bought the Undead 2 pack, and I need to use the Ghast token for tonight's game. However, this medium creature acts like a large creature, because I have to size it that way for it to be the right size. That's a problem, because then I have to alt+click it to move it, and if it and another creature are close together, I'll invariably pick up the Ghast instead of the one I wanted. Is there some way to fix/change this?
1454269279

Edited 1454269377
Gold
Forum Champion
Hi Tyler, yes, many of the packs on Marketplace are permitted and enabled for downloading. With that set Undead 2 by Devin Night you can go on the Marketplace page where you purchased this pack, and there is a button to Download Complete Set to your computer. From there you can modify the Ghast in a graphics editor program (like Photoshop or GIMP), and upload back to your Roll20. I believe this is the pack, and checked to find it is enabled for downloading, <a href="https://marketplace.roll20.net/browse/set/141/devi" rel="nofollow">https://marketplace.roll20.net/browse/set/141/devi</a>... Along those lines another option is import that Ghast graphic into TokenMaker or a program like that, which will zoom to just the ghast face and put it in a circle border. Aura Alternative method for your specific needs: A way to make borders in-game is to use the 2 Aura settings on a token. Double click the token itself, and add radius for Aura, choose colors. &nbsp;In your case since the ghast is too small when it's not resized, and too large when it is resized, I would suggest leave the Ghast at the smaller original size, and add a larger Aura that will make the token appear larger to the amount you want without stretching the actual token art into other squares. Wiki for Aura settings, <a href="https://wiki.roll20.net/Token_Features" rel="nofollow">https://wiki.roll20.net/Token_Features</a> Hope this helps! The easiest is the Aura method so consider trying that first.