
T he world is quiet. It seems as if all is normal in the land, Lords do dirty deeds behind each others back, People are laughing and drinking in the taverns, a small group takes up a quest to help a small family, and the sun beams in on a hill in the north continent's plains, right into the small town of Bal' Hara. Yes it all looks grand, but if a book was truthful to it's cover, there would be no good stories. I take you back to a small group of experienced but still learning party members. They are fighting through a dungeon with these elemental beast, yes it is a grand fight and close calls are had but the party trudges forward. It is a true tale of the weak showing the greatest strength. Then they enter a room, a dark creature stands upon a high altar in the middle of the room. The undead bodies of fallen friends are now looking at old companions with the only purpose of killing. The battle of their life is upon them, yes they stand before The Wraith. They fight hard, a battle unlike any other is held and a true struggle comes as they push and push against this beast of pure evil. The party starts to fall, body after body, when their leader hits the floor. They look to him for his last words, his mind races, he starts to tell them to run, for his friends to save themselves, live long lives. He knows though that there is no escape. Though if no escape exist then with his last breath he will give words to live by, words that show there is always another option, words to, "Ru-Believe". With that, the leader named, Bal' Hara, dies. The rest of the party soon falls and the wraith lives to spread his darkness. Years later, in the very city named after the fallen hero, the guild hall is run down, the buildings shody, the inn in need of repairs. It is a truly dark time in the city of Bal' Hara. Wait, what is this? No it can't be, young, ignorant, brave, and damn strong spirited adventures come to the city. They want to start up the Guild? Life will be brought back to the Guild of old? Yes, it's true, the Guild will regain power, it's name will be spread across the land once again. People! Rejoice! The Resurgence of The Guild is true! As it is real though, no story is true to it's cover, because what kind of story would that be? Welcome! Now that you've made it through the small backstory (trust me that is tiny as hell compared to the rest of the backstory) let's get to brass tax! Now this is the homebrew campaign of the man known as The Mutt, The Resurgence of The Guild. It is a LONG running campaign as I started a few months ago and we are NOT EVEN CLOSE to finishing. We are looking for A lot of players of any experience, of every type, of any character. Now there are quite a few subjects that I need to cover about what you would be joining into and what it means that you are one of us so I will cut up the post into small sections of things like when we play, our community and other things. Here we go! WHEN WE PLAY AND ATTENDANCE--- Our DM is based in Central USA timezone and we play later at night. Sessions start at 9:30 pm his time, they usually run till midnight (also his time) sometimes they go a little longer. Days are as follows, Tuesday is for group one members, Wednesday is for group 2, and Thursday is for New entries. No matter your tittle though you may be able to get into any of these sessions, first call will go the the people who are in said group, and then there will be room for backups if not all slots are filled. Now as I said this is a long running campaign, and if you are not looking for something that could go very long then this is not the campaign for you. We've been going for months and as I said this is no where close to stopping. Attendance of 1 out of 4 sessions is required. If you have a reason for not making it then let us know, it shows that you are interested still. We are looking for COMMITTED players as once again I say it's a long running campaign. JOINING A GAME SESSION--- Now we do have quite a few members but a lot have just disappeared over the months. The cap on each session is 6 players, sometimes there is exceptions but not to often. The members are divided up into group 1 and group 2, group 1 is made up of veterans who have shown they are committed and they will get first slot on sessions but there will be exceptions again, say you've been trying to get into a session for 2 sessions and for some reason (really this shouldn't happen ever) you haven't gotten in, you will most likely get a number 1 slot in the next session. We want everyone to get their playtime, you're here to play so you're going to play. There is a page on the Roll20 page called "Next Run" in there Mutt will post when the next session will be and people will post up whether they can make it or not. EXPERIENCE & CHARACTER REQUIREMENTS--- None, there is no need for either. In the guild we are here to have fun, it's what the game was made for and we influence. This was my first game and I've fell in love with Table Tops since. We allow you to play whatever the heck you feel like playing. We have a character builder that we will show you when you join that is a great help at building characters. We take the noob to the veteran and everything in between with open arms. Also a bit of roleplay would be nice, we're all playing characters and some of us have gave extreme detail to their backstories. A mic is required to play, sorry but it's to hard to play with people over text. Also we use goggle hangout for our sessions, you'll want to use goggle chrome and have a goggle plus account. COMMUNITY--- Something I am SO proud of is our community, We have forums that we all chat on about whatever we feel like. Shows, games, the campaign, everything and anything. We are also very in depth and invested in this campaign, let me name off some of the things we have going. Pages of INTERESTING back story on these characters and lore that is such a delight to read, our DM is so kind enough to not only give us the best DM'ing I've seen in all the sessions I've played since I started, but he also has started making videos of the lore and land that we are playing in. If you love to hear a story, you want to be in this campaign. Our players have drawings of our characters done by excellent artist and we can show you where to get some too for free of same or better quality for free. One of our players has even made a RPG based in the campaign world, yes a freaking game. Now we don't require you to have a talent to bring to the table or anything like that. We are here as players yes but we are looking for friends. I might not know these people IRL but I can call people that I've played with in this campaign good friends and it's so exciting to play a session cause not only do you get to play in this awesome setting but you get to laugh and love the time you play with these amazing people, including the DM. So we are a community, not just players that meet every session. Now I'm pretty sure I covered everything, sorry for the long read but it's needed. SO! You've made it this far and you're asking how do I join? Well you post in this forum saying, Dude let me in this awesome campaign. Then bam, I send you a invite to the Roll20 page and the Guild Forum to talk and introduce yourself. Finally I'd like to say thanks for reading this long and I hope to get to know you a lot more, Welcome to The Guild!