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Re-Roll on Multiple Values

In the Torg system, players roll a d20, exploding on 10 and 20, then adding all the rolls together to get a final roll. Example: roll d20, get a 10, reroll d20, get a 20, reroll d20, get a 3. Total Roll = 33. Is there a way to do this in Roll20? If so, what would the macro code be? Also, I assume exploding happens only when a die maxes. (10 on d10.) This isn't stated exactly anywhere I could find in the help files. Is this the case? Because, sometimes in Torg you roll a d20 and explode only on a 10. Can this be done? If so, what is the macro code? Thanks in advance for any help.
Hello Jasyn, You would be correct that exploding dice do only trigger when the max number is rolled. However, after doing a little reading I may have found a work around you can use for the Torg system. By using the reroll option for die you can check for both 10s and 20s by typing "/roll 1d20r10r20" While this will let you know how many times your die explodes, the players would need to do the math themselves, as the chat log only gives the value of the last reroll. I've attached a picture with sample print out so you can see for yourself. Hopefully this in conjunction with our dice documentation (<a href="http://help.roll20.net/dice-rolling-reference/" rel="nofollow">http://help.roll20.net/dice-rolling-reference/</a>) helps.
Thanks for the investigation and feedback. In this case case, I would make two requests. 1.) Make it explicit in the documentation that dice explode on max values. (Bug Report.) 2.) At some point in the future, make it possible to define multiple values that dice will explode on, not just the max. (Feature Request.) Should I file these in their appropriate forums, or will here do fine?
Actually, you can specify that the dice explode on a different value like so: /roll 1d20!10 Would explode on anything 10 **or higher**. But we don't currently support multiple exploding points like you're describing. The re-reroll system would be the closest thing.
In this case case, I would make two requests. 1.) Make it explicit in the documentation that dice explode on max values. (Bug Report.) It actually does state in the documentation that exploding dice only explode on max value. Here is the quote. "With exploding dice, if you roll the maximum number on the dice (a 6 with a d6, a 10 with a d10, etc.) you get to re-roll again and add the additional roll to your total for that roll. If the additional roll is also a maximum number, you get to keep rolling!"
My mistake. Apologies.